PROCESS TO CONNECT & USE KINECT
I am using a 64-bit operating system, Windows 10 home OS, connected to the Kinect for Windows sensor device. The Processing Library I am using is Bryan Chung’s Kinect for Processing Library.
01. Install Kinect for Windows SDK v1.8, Kinect for Windows Runtime v1.8, and the Kinect for Windows Developer Toolkit v1.8; you can download the SDK here, the Runtime here, and the toolkit here. Windows installation instructions warn against having your Kinect device connected while downloading these packages. Make sure your Kinect device is disconnected from your computer before installing. Complete the installation process and close all the windows.
02. Connect your Kinect for Windows device by the USB port and the power socket. Check that the green light between the cameras is blinking. That will tell you the device is connected to the computer and to power.
03. Open Device Manager. ‘Kinect for Windows’ should expand to a camera element (and possibly an audio element). If there is a yellow warning sign next to the Kinect for Windows icon, you may have the wrong SDK installed (see previous post for details).
04. Open Processing and import Bryan Chung’s Kinect for Processing Library (Sketch > Import Library > Add Library > Filter by ‘Kinect’ > Install ‘Kinect4WinSDK’). If the installation seems to be stuck on loading while the library is available, close and open Processing before checking if the library is installed fully in the ‘Import Library’ tab.
05. In Processing, open ‘File’ > ‘Examples’ > expand ‘Contributed Libraries’ > expand ‘Kinect4WinSDK’ > open ‘Kinect4WinExample’. Run this program. The 4 types of images the Kinect collects information should execute (skeleton, depth, RGB, infrared). You may need to activate the skeleton + depth view by standing a slight distance away from it and make some movement.









