āIn Responseā by Kenny Dolson
I came across a really great article over on reddit by Kenny Dolson, a Level 1 Magic Judge from Halifax, N.S. Itās reposted here with his permission.
Hey everyone, L1 judge here ranting about my personal pet peeve that I find myself constantly hearing at my LGS: the abuse of the phrase "in response". I hope my ravings can be helpful to some of you - and if this just comes off as complaining about something insignificant but it could be helpful to you if changed in some way, please let me know and I'll do what I can to fix it.
A: āIāll play my Urzaās Tower.ā
N: āIn response, Iāll Ghost Quarter your Urzaās Mine.ā
A: āIn response, Iāll float 7 colourless mana.ā
N: āYou canāt do that, Iām Ghost Quartering the Mine in response to you playing the Tower.ā
A: āJUDGE!ā
The phrase āin responseā seems to be one which is at the core of tournament Magic. Even walking into a small FNM, youād be hard-pressed to go for thirty seconds without hearing it. But over time, these two words become overused and misused, and the clarity and flow of the game often suffers as a result. Today I would like to talk about what āin responseā actually means, when it is appropriate to use it, and more importantly, when it is not appropriate to use it.
When can I use it?
Section 116.7 of the Comprehensive Rules reads as follows: āIf a player with priority casts a spell or activates an activated ability while another spell or ability is on the stack, the new spell or ability has been cast or activated āin response toā the earlier spell or ability. The new spell or ability will resolve first.ā Thatās it. Itās that simple. Each time a player casts a spell or activates an activated ability, that player receives priority. That player then chooses to either cast another spell, activate another activated ability, or pass priority to the next player in turn order (so in regular tournament Magic, the opponent). In short, if the stack is not empty and you cast a spell or activate an ability, you are doing it āin responseā to whatever is below it on the stack. The only things that will ever be on the stack are spells, activated abilities (indicated by their ācost: effectā formatting), and triggered abilities (indicated by the word āwhenā, āwheneverā, or āatā at the beginning of the ability). Nothing else will ever use the stack ā it will just happen immediately.
When canāt I use it?
Plenty of common things that happen many times over the course of an average game of Magic donāt use the stack. You cannot respond to these things. When their time comes, they just happen without using the stack. Because they never go onto the stack while you have priority, you never have a chance to do anything āin responseā to them. But what are these things exactly? Once we understand what they are, how they work, and why the phrase āin responseā creates confusion around them, we can better understand how to properly communicate with our opponents. Clear player communication is key because it ensures both players are on the same page with respect to the step or phase the game is in, which actions have been taken, and which shortcuts have been cut short. Imagine this: Ajani turns his creatures, including a Geist of Saint Traft, sideways and says āAttack with the team!ā Nissa says āIn response to attackers, Iāll cast Kozilekās Return.ā Ajaniās Geist dies, and then he puts a 4/4 Angel onto the battlefield tapped and attacking. Did Nissaās communication make it clear when she was acting, and whether Ajani should be getting a 4/4 Angel from Geist of Saint Traftās ability?
Turn-based actions
Turn-based actions happen automatically when steps or phases begin or end. They donāt use the stack and canāt be responded to. There are fifteen turn-based actions, which are:
⢠Phasing permanents in or out in the untap step ⢠Untapping permanents in the untap step ⢠Drawing a card at the beginning of the draw step ⢠Setting a scheme in motion at the beginning of the precombat main phase (in Archenemy) ⢠Choosing an opponent who becomes the defending player (unless youāre playing a multiplayer variant which has all opponents automatically become the defending player) ⢠Declaring attackers at the beginning of the declare attackers step ⢠Declaring blockers at the beginning of the declare blockers step ⢠Active player announcing damage assignment order after blockers have been declared ⢠Non-active player announcing damage assignment order after active player has announced damage assignment order ⢠Assigning combat damage at the beginning of the combat damage step ⢠Dealing combat damage after combat damage has been assigned ⢠Discarding cards to reduce the active playerās hand size to his or her maximum hand size at the beginning of the cleanup step ⢠Removing damage from all permanents and ending āuntil end of turnā and āthis turnā effects after the active player has discarded in the cleanup step ⢠Emptying unused mana from the mana pool at the end of each step or phase
Iāll save you the tedium of me going through and breaking down the above list in excruciating point-by-point detail, but suffice it to say that you canāt do anything āin responseā to anything on the above list. For example, āin response to you blocking with Wall of Frostā does not make sense from a rules standpoint because blocking does not use the stack, so there is nothing to respond to. You can take actions before moving to the declare blockers step, or you can take actions after blockers have been declared, but you cannot do something āin responseā to a turn-based action such as declaring blockers.
Special actions
According to the comprehensive rules, there are seven special actions which can be taken in a game of Magic. There is another created by Circling Vultures which allows you to discard it any time you could cast an instant (thank you to several Reddit users for pointing that out). The most common one is playing a land, but the others can be relevant as well. The seven special actions listed in the CR are:
⢠Playing a land ⢠Turning a face-down creature face-up ⢠Taking an action to stop a continuous effect or to stop a delayed triggered ability from triggering ⢠Taking an action to ignore an effect ⢠Exiling a card with suspend from your hand ⢠Rolling the planar die in a game of Planechase ⢠Turning a face-down conspiracy card face-up in a Conspiracy Draft game
Like casting a spell, you must have priority before performing a special action, but unlike casting a spell, performing a special action does not use the stack. A few of these can look fairly daunting, so letās try to break them down:
Playing a land
A (usually) essential component of playing Magic: the Gathering, playing a land is a special action which does not use the stack. This is fairly simple: it means that the instant you have announced āI am playing this landā, the land is on the battlefield and you have priority again to do as you wish. Nobody can do anything before that land enters the battlefield. Playing a land is one of two special actions, alongside rolling the planar die, which must be performed during either main phase while the stack is empty (i.e. any time you could usually cast a sorcery).
Turning a face-down creature face-up
MORPHS! Although it is possible to have a face-down creature that wasnāt put there via morph or manifest (thank you, Ixidron), casting a creature with morph is the most common way of putting a face-down creature onto the battlefield. Because turning a face-down creature face-up is a special action, you donāt have the opportunity to blindly cast Shock targeting your opponentās face-down creature before it possibly becomes Akroma, Angel of Fury. However, if the creature has a triggered ability which triggers when itās turned face-up, that ability will go onto the stack as normal. You will receive priority and have a chance to respond. Just keep in mind that you are responding to the trigger and not the action of turning the card face-up itself.
Stopping a continuous effect or delayed trigger
A lot of words are used here to describe a fairly simple concept. Basically, this means that if an effect says you can stop it by paying a cost, nobody can respond to you paying that cost ā it just gets paid. An example of this is Dominating Licid, which has an ability which reads ā1UU, T: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. You control enchanted creature.ā If I pay U to turn my Dominating Licid back into a creature, you canāt respond by targeting it with Naturalize because the effect has already been ended and my creature has stopped being an enchantment.
Ignoring an effect
This is very similar to the aforementioned stopping of an effect ā if you have priority and an effect states that you may pay a cost to ignore it, nobody can respond to you paying that cost. It is paid and you can ignore the effect regardless of whatever is put onto the stack after you do that. A good example of this is Leonin Arbiter, which reads āPlayers canāt search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.ā If I pay {2} with the intent of activating my Wooded Foothills, you canāt respond to the paying of that cost by casting Path to Exile on one of my creatures ā you will absolutely have priority to do that if you want it, but because paying that cost doesnāt use the stack, the {2} has already been paid and I will have the chance to search my library for a basic land.
Exiling a card with suspend from your hand
By this point weāre probably starting to get a little repetitive: suspending a card does not use the stack. You pay the cost and exile it from your hand, just like you turn a morph or manifest face-up by paying the cost and turning it face-up, without waiting for approval from your opponent in between those two things. Although it looks like an activated ability to some players, note how it doesnāt use the ācost: effectā format which indicates an activated ability. You can suspend a card anytime you could normally begin to cast it as a spell.
Rolling the planar die
Rolling the planar die doesnāt use the stack, but its effects do: this doesnāt cause as much confusion to players because rolling either the chaos symbol or the planeswalk symbol will cause the corresponding triggered ability to be put onto the stack (in the case of the planeswalk symbol, it is simply āWhen you roll {PW}, planeswalk.ā). Players will then have the chance to respond as normal. Just remember that nobody can respond to you saying āI am about to roll the planar dieā because you just do it as a special action. It is one of two special actions which must be done at āsorcery speedā, the other being playing a land.
Turning a face-down conspiracy face-up
The philosophy of the morphed creatures section from earlier also applies here. Players donāt have the chance to respond to you turning the conspiracy face-up, it just happens. Do note that you can only do this when you have priority ā it canāt be turned face-up in the middle of resolving a spell.
Circling Vultures
You can discard Circling Vultures any time you could cast an instant. This is another action which can't be responded to, just like the rest of these special actions. The Vultures was in a player's hand, then it's in that player's graveyard and that player has priority again, although if something triggers from a creature card entering the graveyard (such as Sidisi, Brood Tyrant), you won't have to wait to put that trigger onto the stack. It triggers immediately.
Mana abilities
Mana abilities donāt use the stack. This is a fairly simple concept and doesnāt need much elaboration, but let us recap what constitutes a mana ability while weāre on the topic. An activated ability is a mana ability if it doesnāt have a target, isnāt a loyalty ability, and could add mana to your mana pool when it resolves. Some examples of things which arenāt mana abilities:
⢠Deathrite Shamanās first activated ability (āT: Exile target land card from a graveyard. Add one mana of any color to your mana pool.ā) is not a mana ability because it has a target ⢠Sarkhan Unbrokenās first activated ability (ā+1: Draw a card, then add one mana of any color to your mana pool.ā) is not a mana ability because it is a loyalty ability.
A triggered ability is a mana ability only if it is triggered by resolving an activated mana ability, it does not target, and it could add mana to your mana pool when it resolves. Although mana abilities do not use the stack and you cannot do anything āin responseā to a mana ability, you CAN respond to abilities like the first activated ability of either Deathrite Shaman or Sarkhan Unbroken before they resolve, because those abilities are not mana abilities and therefore use the stack.
Replacement effects
Another thing some players try to respond to is a replacement effect for a card entering the battlefield. Replacement effects are effects which replace how something happens. An example: āAs Phyrexian Revoker enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name canāt be activated.ā Phyrexian Revoker has a replacement effect, because instead of simply having it enter the battlefield, you choose a name as it enters the battlefield. The word āasā at the beginning of the ability is the key here which indicates that this is not a triggered ability. Because it is not a triggered ability, and we know that itās not an activated ability or a spell either, the ability does not use the stack ā that is, if I resolve a Phyrexian Revoker, there is no point in time at which you can ārespondā to the ability while the Revoker is on the battlefield before a card has been named.
Moving through steps/phases
The final thing I would like to touch on with regards to things that canāt be responded to is moving through steps or phases. Donāt worry: your opponent still needs your permission to move through those steps or phases, as (with the exception of the untap step and the final cleanup step of the turn) youāll both pass priority on an empty stack before moving to the next step or phase in the turn. What Iām talking about is phrases like āIn response to you going to combatā, which are unclear and very ambiguous. These phrases do not indicate when you intend to act, because āin responseā has absolutely no meaning with respect to the passing of steps or phases in a turn ā do you have an action in my precombat main phase, or do you want to act in my beginning of combat step? Instead, explicitly indicate when you wish to act. Not only is it technically correct, it also helps avoid potentially messy judge calls about the exact timing of a situation and who said what when.












