its so convenient that i got into stsg a couple months before nanowrimo, because riposte and jupiter are SO RIDICULOUSLY them-coded it’s been like. it feels like the missing inspiration puzzle piece. they’re kind of like if stsg’s personalities were swapped but their stories remained the same?
riposte is like… if satoru had suguru’s personality. calm, disciplined, logical, everything needs a reason and nothing should be decided or done lightly. but she’s also slated to be not only top of the school, but one of the most honored positions in their wholeass world — and her rival for that position isn’t jupiter. she’s going to surpass him eventually, even if she mistakenly believes they’ll be side by side forever.
jupiter is like… a less emotionally stable/intelligent, more insecure, more angry geto. both of them went through heinous shit that changed them, but at the same time, both of them already had that seed of darkness in them that allowed them to make the choices they made. unlike jujutsu society which values satoru’s (and jupiter’s to a lesser extent lol) apocalyptic levels of raw power, drakarth values riposte’s versatile, controlled, intelligent power. and that’s just. at his core, NOT the type of person jupiter can force himself to be, so he’s destined to be in second place forever.
and like. here’s the thing. if riposte — the one person whose opinion he actually valued in all this mess — had accepted that, or maybe if his parents had accepted that, or any member of faculty or mentor, if ANYONE had seen the pain he was experiencing underneath his loud personality, he probably couldve been stopped. but everyone pushed him and pushed him and told him he wasn’t enough — and the person who noticed it was Moth, and boy howdy is jupiter just the perfect, powerful, insecure, isolated vessel for cult indoctrination.
i just think they’d have some super interesting talks about their respective blue-themed, extremely powerful messiah-coded best friends who they ultimately betray for world-destroying cult reasons HFKSFBSJDH blows a kiss. he’d join ur cult suguru
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DRAKARTH CONSERVATORY for Arcane Excellence and the Drakarth Archival Preservation Society (called the Archive for short) are technically one and the same. The Archive came first, with the Conservatory built next to it by arcane researchers who wanted to mold from each generation an upper echelon of societal perfection: soldiers, politicians, researchers to lead the charge into every new era. Drakarth, crowned by its star arete student and its globally-recognized faculty, stands as an institution to strength that, if you can survive it, guarantees a successful life.
Key phrase: if you can survive it. Not all is well here, and the people who uphold Drakarth's ideals would do just about anything to keep their secrets buried.
Be careful, now, and don't follow the moths.
STRUCTURE & EDUCATION.
Honor, virtue, reason and might are the four tenets of what Drakarth sees as excellence. Each class attends three years of school: the honing year, the building year, and the trial year. The honing year is spent on basic training, though its true purpose is weeding out those with outstanding potential from the crowd. During finals at the end of the year, all of the freshmen are pulled solo, in pairs, or in threes for individualized Surprise Tests made to test their weaknesses and push them to their limits. These can be anything: 1v1 tournaments, grueling survival challenges, written exams, dungeon delves... the list goes on.
By the end of year one, less than ten percent (80-100) of the students pass their trials and continue on. The rest are shunted into Drakarth's sister schools and outer universities for lower-intensity studies. The ones who pass are called CENTURIONS, and even if they don't graduate top of their class, the title in itself is incredibly prestigious.
Year two, the building year, is spent exploring what makes each student special. Their advisors craft and constantly adjust custom curriculums that balance the student's strengths and weaknesses within the four tenets.
It's supposed to be individualized, that is. The academic system fails so many young people, and Drakarth is not only no exception to this, but a stunningly cruel example of it. (hiii jupiter.) Some of the students who are rejected, or who drop out mid-year, are literally never seen again by their peers. No clue where they went, no contact, nothing. No one seems to think this is weird. They just couldn't cut it, you know.
Third year: tournament arc! Students spend their time fine-tuning the skills they have built over the last two years and training for a schoolwide capstone tournament after finals. These serve as a display of Drakarth's newest exceptional stock to interested parties: military, government, scientific agencies, like sports recruiters coming to games.
Being top of the class each year is a high enough honor in itself. At least, from an outside point of view. Those in the school, the faculty and staff, and the attached families know the truth: there is one particular honor that everyone is chasing.
There is an opportunity every year for someone to be awarded the title of ARETE. For the last two decades, that opportunity has come and gone: the Conservatory and Archive staff simply haven't seen a student who exemplifies the four tenets at an outstanding, better-than-perfect level.
That doesn't stop every student from shooting for it, though.
Drakarth's arete is treated somewhere between a political hero and a messiah. They become the face of the Conservatory and, to an extent, the country it resides in. They attend conferences and war meetings, make speeches to young hopefuls, fight in wars — essentially, they go where the society needs someone to look up to.
LAYOUT.
The Conservatory itself is built from a set of old stone buildings, their architecture Gothic with a twist of occasional surrealism and a focus on open space. At the entryway, flags bear the school crest: two eagles locked in combat in front of a crossed pen and sword, framed by the area's native wild roses. The eagles represent might, the pen represents reason, the sword represents honor, and the roses represent virtue.
The ballroom, where public-facing functions and schoolwide formals take place, resembles a modified cathedral without pews. Along the back wall, where altars may sit, the leftmost refreshment table bears stacks of wine glasses filled with red, white and bubbly varieties. The center table is adorned with savory hors d'oeuvres, and the rightmost table shows off sweets and pastries of many types: tiny cakes, croissants and canele and cups of custard, spiced honey cake and filled buns, and more. The food and drink items seem to replenish themselves.
The Archive, directly adjacent to the ballroom, is two floors high and three floors deep. The ground floor acts as a public library for basic arcane knowledge. The second floor acts as the Conservatory’s private library and study space. Underground levels are for artifact storage and Archive property that is only accessible with a research permit and an approved written request detailing what exactly will be used or studied.
There is definitely not an ancienty secret society involved. There is no eldritch deity of forbidden knowledge sealed under the Archive. Don't follow the moths.
The school training grounds take up about a football field's worth of outdoor space, different sections of the field set up for different types of training. A large dirt square provides space for hand-to-hand combat; dummies of different materials provide resistance to elemental damage for spellthrowing; one entire half of the field is for sports rather than combat. Things do get mixed up sometimes.
This field is also cleared out when it comes time for end-of-year trials, challenges that test the might, honor and knowledge of each year's students. Most don't make it out of them alive. That's just how things are. The trials with the most fanfare are Tournaments, which are the capstone of Drakarth's graduating class. The students are placed in small groups and pitted against what is essentially a public dungeon crawl. Those who succeed receive a magical artifact and graduate from the Conservatory, some with honors and some simply good at surviving.
And, of course, there's the college town. Drakarth is out in the countryside, but establishments, homes and businesses have been built around it over the centuries as many alumni and their families end up teaching after they graduate. Favored by Conservatory students is CODA, a lounge that transitions from a cafe to a classy bar in the evenings.
– setting available for writing with RIPOSTE, JUPITER, & KEON.
Drakarth Conservatory for Arcane Excellence and the Drakarth Archival Preservation Society (called the Archive for short) are technically one and the same. The Archive came first, with the Conservatory built next to it by arcane researchers who wanted to create a space to foster honor, prestige, knowledge and might.
The Conservatory itself is built from a set of old stone buildings, their architecture Gothic with a twist of occasional surrealism and a focus on open space. At the entryway, flags bear the school crest: two eagles locked in combat in front of a crossed pen and sword, framed by the area's native wild roses.
The ballroom, where public-facing functions and schoolwide formals take place, resembles a modified cathedral without pews. Along the back wall, where altars may sit, the leftmost refreshment table bears stacks of wine glasses filled with red, white and bubbly varieties. The center table is adorned with savory hors d'oeuvres, and the rightmost table shows off sweets and pastries of many types: tiny cakes, croissants and canele and cups of custard, spiced honey cake and filled buns, and more. The food and drink items seem to replenish themselves.
The Archive, directly adjacent to the ballroom, is two floors high and three floors deep. The ground floor acts as a public library for basic arcane knowledge. The second floor acts as the Conservatory’s private library and study space. Underground levels are for artifact storage and Archive property that is only accessible with a research permit and an approved written request detailing what exactly will be used or studied.
The school training grounds take up about a football field's worth of outdoor space, different sections of the field set up for different types of training. A large dirt square provides space for hand-to-hand combat; dummies of different materials provide resistance to elemental damage for spellthrowing; one entire half of the field is for sports rather than combat. Things do get mixed up sometimes.
This field is also cleared out when it comes time for end-of-year trials, challenges that test the might, honor and knowledge of each year's students. Most don't make it out of them alive. That's just how things are. The trials with the most fanfare are Tournaments, which are the capstone of Drakarth's graduating class. The students are placed in small groups and pitted against what is essentially a public dungeon crawl. Those who succeed receive a magical artifact and graduate from the Conservatory, some with honors and some simply good at surviving.
And, of course, there's the college town. Drakarth is out in the countryside, but establishments, homes and businesses have been built around it over the centuries as many alumni and their families end up teaching after they graduate. Favored by Conservatory students is CODA, a lounge that transitions from a cafe to a classy bar in the evenings.