If I had to choose, I feel as if my strongest project this semester was my makey makey drum set. I learned a lot using the makey makey, and it helped me become accustomed with Processing, which I hated earlier on in the semester. It may not have been my most creative, but it definitely benefited me the most. It was also the one I found the most enjoyable, with a ton of different ways to give the player control over a game.
My weakest project is definitely my first project with processing, the house. As I noted earlier, I had bad chemistry with processing when I first started using it. It was a lot of work for even the most simplest of things, and that made me lose interest quickly, which of course, reflected in my work.
Taking into account all of the different projects we did this year, I definitely feel like each and every one benefited me in some way, helping me to improve.