Final-Garman
This semester in Processing & Interaction was outstanding. Between making games, programming in Processor, and the trips to New York, I really can't complain about anything. I would like to say that my strongest project was the Rain project I completed in Processor, but many might say it was Momrk. The Rain project for the seasons took a long time so I have more of a favorable connection towards it.
I have to say that my weakest project was the Makey Makey. The controls were hard to handle from bad placements, but was fun to see players figure it out anyway and play-test our game. I'm glad that I took this class and will probably continue using Processor.














