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Evolving Babybit in Re:Legend requires a fish that you can find deeper in the Wilkwoods!
My current project requires some 3D work, so I decided to dig into learning 3D properly. I am going through a tutorial in Blender, and I’m having so much fun. Here’s the base mesh I’ve put together. The next step is sculpting, then I move on to rigging.
I’m a pretty big geek about the craft of animation, so I greatly anticipate the rigging portion. I also feel fear regarding the barrier between me and the 3D object for when I do get into 3D animation. 2D just allows for so much hand waving and mentally filling in of the blanks. I hope I don’t drive myself insane.
As a recovering perfectionist, one major skill I’ve been trying to cultivate in the past couple of years is having patience with myself, giving myself room to learn. That’s worked great for coding, but me and animation have a history. My animation critical eye is just too big and pulsating. My new skill is going to be pushed to the limit. Hopefully I don’t fold under that pressure.
My next post will get into the face sculpt.
I found this interesting bit on a fascinating wiki called The Cutting Room Floor. There's a Developer Mode menu in the arcade version of Jojo's Bizarre Adventure (1998) by Capcom. In this menu, you can find some unused animations/art. In the case of Anubis with Silver Chariot, we get a peek into Capcom's production process. In the first image above, we see the original concept art for this character done in pencil. When you go into the Developer Mode menu, you can find that this concept art was scanned in and saved in the sprite's resolution (though the palette is messed up for this debug menu). The third picture shows how they blocked out the sprite by drawing over the scan, and colored in with a solid color. This overlay wasn't shown in the debug menu, but I thought I'd demonstrate how well it fits. The fourth image shows the sprite pixels alone. Finally, I included a sprite used in the game to get an idea of the final color/shading. It's in the middle of a move, so it has some smear effects, but you can get the idea.
I had a great time last night at our Bmore Indie Games meetup. There were several VR projects, and a lot of other things in the works. My piece of shit google cardboard thing fell apart. It's had a hot glue gun to it four times now, and I think I'm going to call it quits. Time to find a better one. My friend Greg let me use his, and it worked beautifully. The image was just so much better, and it didn't fall apart. It also didn't cut into my face like Freddy Krueger. I'm going to pick it up soon. So yeah, it was great to catch up with people. A lot of people liked to play Velocity Squared/Lava's a Battlefield, and a couple of great discussions really excited me. We're cooking up some very cool stuff. Hopefully I can talk about it soon. Had a lot of fun, but I'm glad to put that little Virtual Boy build behind me and dive back into my my other work.

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GI Joe - Konami (arcade)
My new glasses came in today. It's really hard to judge how they'll look on you when ordering online. Let me trace the path that led me here. In anticipation of getting a smartphone, I picked up one of those Google Cardboard things for $2.50, and tried it with a friend's phone. It was alright, but the lenses fell out, and it really felt fragile. Still, I liked what it offered.
My game development group meets up for showcases, lectures, work sessions, and whatever else we feel like meeting for. Recently we've been talking about having a VR meetup. I thought I should look into getting something a little more permanent.
I picked this red feller up because it was $17 and looked like a Virtual Boy. When it arrived, I put it together, tried it out, and was really happy with the quality. I plan on throwing together a couple of really small projects in time for the meetup, to familiarize myself with things. I already made a simple area with a weird tree and spotlight using the Durovis Dive Unity package. It allows you to look around and have true directions, so that north is always north. It also has an insane amount of jitter, even when I place it on the table. I'm going to try out this new open source kit for phone VR tomorrow. Hopefully that works better.
The second project is going to involve me digging up an older 2D game I made, and replacing the pixel art with shades of black and red. I'm going to pair my PS4 controller with the phone, and hopefully I'll have a decent Virtual Boy experience. I'm gonna try to get this all done in a week and a half. Then it's back to normal!
UPDATE: This google cardboard device was cool, but the velcro tore the surface of the flaps, and no amount of hot glue could keep it on. It just kept tearing more and more layers off. Do not buy it. I bought another one since that lasts, is more comfortable, and has a larger viewing size.
I got my VERY FIRST smartphone a week or so ago. It was something I avoided for a while because I kinda liked getting away from technology now and then, since I already dedicate so much of my life to it. But when my old brick-bodied button phone started dying after 5 minute phone calls, I figured it was time to join the rest of humanity.
I ended up getting the new model Moto G, which is cheap and the best bang for my buck I could find. It's pretty high quality, and is more powerful than I would have assumed. I spent a bit of time porting my tree stuff to it, mapping the accelerometer to the tree leaning. It feels nice, but I need to figure out a nice texture for the background so I can zoom in on the growth, and get that feeling across.