[Minecraft] Shipwreckers (1.14+)
Or, How to Land in a World that is Only Deep Lukewarm Ocean and Die Repeatedly Looking for a Door
Me and Jay like Minecraft, and we specifically like the survival bit at the beginning. We also like challenges that make us think around corners a little bit. We have in the past enjoyed Skyblock, and also this cute game where youâre in an ordinary land biome but you are a tree and you start with one sapling and youâre only allowed to walk on logs of your tree.
In a hunt for a new way to make Minecraft harder and more interesting, me and @jay-avery hatched a plan.
We would make a Minecraft world that is only ocean.
It turned out that making a plugin to remove biomes isnât as easy as making one that adds them, but you can make it so that a world contains only one biome.
Jay (codemonkey) did some research on the features and downsides of various biomes, and found that âdeep lukewarm oceanâ has lots of the pros and very few of the cons. It has ocean monuments and shipwrecks, as well as caves and abandoned mines (deep ones). All ocean mobs can spawn in them. Most importantly, it has NO LAND WHATSOEVER. >:D
There are some items etc. that are unavailable in that biome, but fewer than youâd think.
Saplings, sugarcane, coral, ice and flowers can be traded from wandering traders (the ones with llamas), who can spawn anywhere except in water.
Sugar can be obtained from witches.
Paper is often in shipwreck chests.
Edible crops can be found in chests (seeds) and zombie drops (carrots and potatoes).
If you can get stuff for potions and you find some golden apples in chests, you can convert and cure zombie villagers and start a floating (or cave) village.
However, that leaves animals, of which many can only spawn in land biomes (so dirt platforms in the sea wonât work), and coral, which only grows in warm ocean biomes. Also the small matter of⌠grass.
So hereâs what Jay made.
Itâs a surprisingly simple change to get your head around.
The only biome for the entire world is âdeep lukewarm oceanâ. The Nether and the End stay the same (strongholds can generate in the ocean and at bedrock).
In single player itâd just be a buffet type setting, but itâs more tricky with servers. Shipwreckers can be used with single player and on a server, and will make sure you also occasionally find in treasure chests the items and animals that would otherwise be completely unattainable in deep lukewarm ocean.
There are special loot tables that you have to include (provided), to make it possible to obtain anything (as far as we can remember) that would otherwise be unavailable in an all-ocean world. Every loot chest (shipwrecks, abandoned mineshafts, ruins, etc) will contain one stack from a new pool of possibilities:
a single spawn egg for any passive land animal (farm animals are more likely)
Itâs not a typical plugin installation situation. You have to create the world and then add the data pack and then delete and regenerate the world.
Hereâs Jayâs instructions. For the purposes of this tutorial, [worldname] will probably be âworldâ (or âNew Worldâ, thatâs the default for single player).
1. Create new world (in vanilla 1.14)
> choose buffet world type
> choose deep lukewarm ocean biome
> save and quit immediately once created
2. Add the special loot tables: put this âshipwreckersâ folder into the saved gameâs data packs folder (at minecraft/saves/[worldname]/datapacks).
3. Regenerate the world to make sure the new loot is added: delete the 'regionâ folder (minecraft/saves/[worldname]/region).
Now itâs ready to play single player.
If you want to play with friends you can upload the whole save folder to a server for multiplayer, and players wonât need to do anything except connect. (We canât help you here - methods will vary depending on what kind of server set-up youâve got.)
Starting out SUCKS. :D To begin with, we tried harvesting fish to eat, but they are not very nourishing, and the problem is⌠there are water zombies everywhere, and they will attack you and the fish wonât heal you fast enough, so youâre just going to die and drop all the fish and get sent back to spawn anyway.
When you find a shipwreck (of which there are many), thereâs no way to swim all the way down and âharvestâ some wood to make tools or a door, thereâs just no time and you drown. Your only hope is to by chance find a shipwreck that happens to contain a door (which makes an air pocket), and even then there will probably be water zombies and maybe even trident guys down there who will kill you.
So you just have to⌠swim around looking at shipwrecks in the hope of finding a door, dying repeatedly and being sent back to spawn. And then when you find a door, cling onto it and turn your shipwreck into a minibase by harvesting lots of wood and turning it into doors.
It is SO DIFFICULT compared to vanilla or even Skyblock! So frustrating!!! AHHHHHHH
Anyway, from there you can build up to make a platform for mobs (pray for a wandering trader, get creepers) or dig down to start a mine. Even though the world is one uniform biome, it's still interesting to explore because there's variation in the plants and mobs and also the generated structures.
The first few hours were great, because when weâd find a shipwreck there would be much excitement over the animal eggs and other rare goodies weâd find in the chests, and then getting it all home safely in order to stash it was really fun, along with getting excited when you find a second animal egg so you can breed them (except chickens, which are conveniently parthenogenetic). Until you have really good armour the trident dudes are always a significant threat. Jay says, âI am repeatedly amazed and horrified by how powerful trident guys are, and because they are ranged attack they knock you back and you can't swim towards them fast enough to hit them before they throw at you again aaahhhhhâ
The main limiting factor weâve had so far is lack of trees. If we need wood we get in a boat and go and find a shipwreck, and just totally dismantle it. Weâve got a tidy collection of farm animals and crops going on, but no trees or flowers. Weâve had one wandering trader spawn, but he wasnât selling sugarcane or saplings. Weâve got some enchanting stuff going on (books and paper from shipwrecks), and weâve got potions stuff since we found some blazes in the Nether, but weâve not made it to the End yet because endermen donât spawn much due to all the water.
We havenât yet made water-breathing potions, nor have we managed to enchant a hat with some kind of water-breathing charm, but weâre not unduly hampered by this because we take doors everywhere we go for emergency underwater air pockets.
Hereâs a Dynmap screenshot of where weâre at so far. Itâs fun to note that when youâre boating about you can always tell when youâre nearly home because the kelp is all really tall. :D (You can also use it as a fuel source! Itâs just incredibly slow!)
Behold, me fishing under the mob spawner XP farm thing I just made:
(The texture pack is not included, but itâs made by Jay and can be found here.)
NB:Â Me and Jay arenât available for tech support, and if this thing stops working with future versions weâre not available to update it. Sorry about that! However, it has some kind of free software license that means you can edit and share it, so you are welcome to update it yourself and republish it.
Edit 2019/09/22:Â Oops, coral can be traded with wandering traders, that has now been removed from loot tables. Plus we added a couple of animal eggs that we forgot to include in the loot tables, sweet berries, and the mycelium block.