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Update: RW God's Girls
Current build: December 18th, 2013.
Creature (13)
3x Chandra's Phoenix
3x Ogre Battledriver
3x Purphoros, God of the Forge
4x Young Pyromancer
Planeswalker (4)
2x Chandra, Pyromaster
2x Elspeth, Sun's Champion
Instant (11)
4x Lightning Strike
4x Magma Jet
3x Shock
Sorcery (9)
3x Flames of the Firebrand
3x Goblin Rally
3x Molten Birth
Land (23)
8x Mountain
4x Sacred Foundry
4x Stomping Ground
3x Temple Garden
4x Temple of Triumph
Sideboard (15)
2x Boros Charm
3x Chained to the Rocks
2x Hammer of Purphoros
3x Mizzium Mortars
3x Selesnya Charm
2x Wear / Tear
Changes in this build:
Finally got my hands on two Chandra, Pyromaster which I've been wanting to try out in this deck for a long time. My hope is that Chandra will A) help draw into Purphoros when I don't have him, B) help hit my devotion for Purphoros, and C) compliment the burn package to help keep opponents' weenies off the board.
The Chandra's Phoenix/Flames of the Firebrand package are also something of a new addition I'm trying out. Between Flames and Chandra herself, the Phoenix seems like it will recur fairly often, and it has nice synergy with the Battledriver and Purphoros. Flames replaces Anger of the Gods for now as my method of mass creature kill, though I'm still holding onto Mizzium Mortars in the side for larger problems.
The green mana in the land base is entirely for Selesnya Charm, which I'm relying on for the flying Gideons that have proven to be a thorn in my side. Now that I've got access to green, though, I could also see swapping Chandra for Xenagos if the Pyromaster doesn't end up pulling her weight.
Rebekah: Sabbatical
Sorry, I've not been posting.... ever... I need to update more on Jank-squad and have many ideas for my newest deck to be rather ridiculous. :) I shall post my latest Janky FNM deck up here soon! Looking forward to continuing and re-establishing myself at Standard events as well as continuing EDH League at our local Shop.
Until next time... Happy Magic-ing!
Jake: Commander deck updates, 4-10-2013
I've been neglecting to post these for a bit, although I have not been neglecting to update my decks. Here's what's new.
Teneb, the Harvester
-1 Avenger of Zendikar -1 Treasury Thrull
+1 Heartless Summoning +1 Canker Abomination
Just a couple of quick swaps here. I've been meaning to put Avenger into Zegana for awhile, and I don't have enough copies to put it in everything. It's better for the other deck so it came out of this one. Meanwhile, Treasury Thrull just hasn't really been doing much for the deck since it went in (which is a shame since I have the pretty prerelease promo).
With Avenger of Zendikar out, there's very little reason anymore not to put Heartless Summoning back in. (It's less than great with Eternal Witness but that's the only mark against it.) Canker Abomination is also back in as I've missed being able to drop it as an early threat or blocker before my mana is really online. This deck's biggest issue has always been its top-heavy curve, and these two changes should help with that.
Karador, Ghost Chieftain
-1 Puppeteer Clique -1 Sever the Bloodline -1 Alaborn Zealot -1 Genesis -1 Loaming Shaman
+1 Morgue Thrull +1 Carrionette +1 Extractor Demon +1 Hex Parasite +1 Viridian Zealot
Puppeteer Clique and Alaborn Zealot are out because they just haven't been doing what they need to. Sever the Bloodline is out because it's just too expensive for a flashback removal spell. Genesis and Loaming Shaman are out because I need them for Zegana, and because this deck just never really relies on them.
Morgue Thrull is a new inclusion here that I'm excited about -- an early drop that helps jump-start my dredging, and a handy target once Reveillark starts looping to mill into my real win conditions. Carrionette and Extractor Demon are new things I'm experimenting with, but I'm hopeful about both. Hex Parasite and Viridian Zealot are really placeholders for the time being, but more answers are never a bad thing. They probably ought to be Grand Abolisher and maybe True Believer, but I don't have access to those currently.
Prime Speaker Zegana
-1 Dungeon Geists -1 Voidwalk -1 Equilibrium -1 Primordial Sage -1 Garruk's Horde -1 Collective Voyage -1 Island
+1 Omniscience +1 Cyclonic Rift +1 Coiling Oracle +1 Genesis +1 Loaming Shaman +1 Avenger of Zendikar +1 Soldevi Excavations
As one of my newer decks, Prime Speaker Zegana is still a bit rough around the edges, so there are still lots of small changes to be made.
Dungeon Geists, Voidwalk, Primordial Sage and Garruk's Horde are all cards I like a lot, but they just didn't seem to be doing enough here. Collective Voyage is out because I don't think I want to help my opponents accelerate (at least in this deck).
Omniscience and Cyclonic Rift are game-winners that help the deck's endgame immensely. Coiling Oracle is one of those iconic blue-green cards that I feel like I can't not-run in a deck like this. (There are a bunch of those, and I'm slowly figuring out which ones I actually can't do without.) Genesis and Loaming Shaman I have desperately needed for awhile to help me deal with mill decks. Avenger of Zendikar is a huge boon that makes my board position better and better each time it's recycled. And Soldevi Excavations is just a fun utility land I found to run in place of a basic land.
. . . . .
That's all for now! Trostani and Thraximundar have no substantive changes, and Rakdos is in such constant development that there's no point in going into details right now. Suffice it to say that I'm looking for more duel lands; more colorless creatures (including Eldrazi); more early damage sources; and more ways to end the game when I'm ahead.
Cheers!

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Jake: Tough Times
For those that haven't heard (and perhaps some of you already have), the visual effects studio I work at officially closed its doors on Friday, so a bunch of us are out of a job. While a lot of other people have it way worse than me, I just wanted to reassure everyone that I am and will be alright. I've updated my resume and references and begun approaching friends and potential employers to try to find my next opportunity.
What this does mean, more than likely, is that I won't be able to build the sweet green-blue-black Dredge deck I want to as soon as Return to Ravnica launches, as I expect to be a bit strapped for cash for the near future. So that's a shame.
Looks like this will continue to be a budget deck for a little while longer...
Jake: Catching Up
I've been a bad blogger! I've brought the green-blue dredge deck to three more Standard nights without doing a proper write-up. I've taken some prodigious notes on all three events, but in the interest of brevity I'm not going to take you through all twelve painstaking rounds. Here are the highlights:
Rebekah: 08/24 Recap
Still tweaking my deck away. Here's a quick recap of Tuesday.
The only difference I made this night was taking out Oblivion Ring to replace with Divine Verdict. Lately at the shop, there have been many aggro decks more than control and Divine Verdict seemed like a good answer despite being a 4 drop card. I still feel that I need to touch this deck up alot, but I figured I'd give it a last go before making any large changes.