The Gamer Who Became CEO -- 1 Year Anniversary of Satoru Iwata’s passing (#Iwata’sDay)
For those who may have forgotten... Today (July 11, 2016) marks the 1-Year Anniversary of Satoru Iwata’s (1959 - 2015) passing from a bile duct tumor. He was the president (CEO) of Nintendo.
When he became the President of Nintendo on May 24, 2002 after Hiroshi Yamauchi (1927 - 2013) retirement, marking the end of the Yamauchi family’s reigns of the company since it’s founding back in 1889. What Mr. Iwata stated in 2005 was held in high regards, as he’s the only executive that was able to make others believe it...
“ On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer. “ ~ Satoru Iwata in his keynote speech at GDC 2005
Mr. Iwata had a passion for gaming back in 1978, when he got his first computer (Commodore Pet) & because a programmer with HAL in 1980 part-time, go full-time in 1982 after graduation. He forged the relationship between HAL & Nintendo to make some great games.
While you can catch the life of Satoru Iwata & the achievements in the above video made by The Gaming Historian ( https://www.youtube.com/gaminghistorian/ ), here’s some key highlights & stuff that you may not know if you’re not up for watching the video (which is 37 minutes long Ken Burns-style documentary).
1) Iwata created Balloon Fight (NES)
The game was programmed entirely by Iwata... back when games only needed a handful of people to make them
2) Iwata taught Mario how to swim
I know this may be a bit of a stretch, but when development of Super Mario Bros. was in progress, they were having problems getting the swimming mechanics just right. Nintendo recycled code from Balloon Fight for the underwater levels, which felt right.
Nintendo also used the code from the fish patrolling the waters in Balloon Fight for Big Bass in Super Mario Bros. 3
Talk about being prolific in reading & understanding code WHILE being the president of HAL.
6) Assisted with Masahiro Sakurai with Super Smash Bros. (N64)
While this was originally a secret project within HAL for a fighting game as they didn’t have authorization to use Mario & other Nintendo characters within it. They didn’t show the prototype to Nintendo (which utilized 4 characters) until they had the gameplay balanced.
From there, the series has been a smash hit with 4th title on the Wii U & 3DS
7) Iwata broke Earthbound (aka Mother 2) (SNES) out of development hell
Shigesato Itoi (creator of the Earthbound / Mother series) crew concerned about the development of Earthbound, he had Iwata review the game code. Iwata created tools for APE (Itoi’s dev team) to redo the game from scratch (instead of fixing the existing code) & got the game released in under a year.
There’s probably some other noteworthy feats that Satoru Iwata did, but these are ones that stand out. I’ll likely write another article noting more next year for what I’d like to call #Iwata’sDay as he was so prolific as a game programmer & as an executive who loved games.
I hope you fire up a game that he touched & enjoy in his memory.
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