Sorry butā¦
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Sorry butā¦
and:

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Your DOA2: Ultimate footage was super interlaced looking. Were you capturing via composite? I'm pretty sure that game supports progressive scan via component.
Component 480i. 480p is a fake-ass resolution that doesnāt like to be captured by proper video gear so we couldnāt turn it on. Iāll probably bring in that Framemeister or an OSSC or something next time we do something that runs in 480p, since thatāll probably scale it to something the studio gear respects.
I encourage you not to fall into the trap of viewing every Internet outcry you disagree with as a bunch of angry, range-filled teenagers spewing filth on Twitter. There is plenty of calm and rational criticism of localization out there. Localization is never going away, and criticism is the method by which we can improve it. Saying "Just learn Japanese" isn't that productive. Also, decisions made in the interest of widening the audience can still be bad. Bad stuff is bad, Jeff.
Iām just recommending the same thing people with incredibly strong feelings on the topic did when they hated that Final Fantasy IVās US version omitted a lot of content. Bad stuff is bad. But thereās an option for the people who are over-the-top mad about this, and they should at least consider that. What Iām suggesting even has the knock-on effect of moving more copies of theĀ āoriginalā version of a game. Despite what some of the half-cocked arguments people have tried to send my way today have said, that sounds a lot like consumer choice to me.
Localization has come a long way since the memory limited days of Square RPGs. But youāre still going to have publishers making those cultural changes in an attempt to make their game more palatable to other markets. I get why people donāt like that approach, and the examples going around donāt look like outstanding bits of prose, but plenty of people seem to be enjoying the game just fine. Attempts at literal translations can be pretty awful sometimes, too.
Or, to put it another way, I thought it was lame when Sega made the developers of Stormlord cover up the naked fairy statueās tits for the North American Genesis release, but I get why they would do that.
In a perfect world, Nintendo would sell multiple English versions of the game, one as aĀ āuncut directorās cut extended whatever versionā with a higher ESRB rating to cover whateverās in there. But this is Nintendo. Thatās not how Nintendo acts, thatās never been how Nintendo acts, and complaining at them to do differently after all these years of being Nintendo is like yelling at a brick wall. The only thing theyāve traditionally responded to is market pressure. The Genesis version of MK had blood, the SNES version didnāt. They got worked. So Nintendo caved and let Acclaim put blood in the SNES version of MK2. Money talks. Hunting down individual Nintendo employees on social media doesnāt. It makes me sad that some people are going that route with this issue. Regardless of which side of that argument youāre on, taking that approach isnāt productive.
If I could snap my fingers and learn Japanese, I would, but it's just not realistic to ask me to spend years of my life learning a very difficult language simply because I disagree with a few localizing decisions. I don't think it's too much to ask for localizers to listen to a bit of fan feedback about this. Just because translations have always been bad doesn't mean they have to stay bad forever.
But seriously, knowing Japanese would be cool as fuck! Everyone I know that dove into Japanese so they could play more RPGs got up to speed relatively quickly. Most of them are not fluent in it, but they got enough to be able to read most RPGs and all that. Itās perhaps more of aĀ āyear of your lifeā than aĀ āyears of your lifeā thing, but thatās probably more dependent on individual aptitude and just how far down the hole you want to go. I donāt think thatās a perfect solution for every person, but with all the anger and time being spent raging about one translation, I would think that some of those people would finally throw up their hands and just learn the original language for all that stuff. If you learn it once, youāll never have to deal with this shit ever again, right?
Anyway, keep in mind that the translations youāre callingĀ ābadā were done in an attempt to make it appeal to a wider audience in this territory. People keep whipping this up and trying to make it aboutĀ āthe treehouseā andĀ āagendas.ā but the only agenda at play here is that Nintendo wants to make money. And they do these things because they think it will help them make more money.
Learning Japanese would help not only in this case, but in every other, too. Across multiple mediums. It even has the bonus of not supporting the translations that some people seem to have a problem with in the first place. With how worked up some people are getting about all this, Iām a little surprised that some people taking my suggestion so poorly. Ah well, thatās the internet for you, I guess.