In the distant future humanity fights for powerful warring 'gods' in cyborg bodies called vessels. Dubbed Inheritors, these pilots are inexplicably bound to their mechs.
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Time to finally elaborate on my doomed mecha pilot headworld that has been occupying my brain for the past few months. Originally came up with these guys way back in Jan last year (what!!) and they've been through a lot of adjustments as I figured them out.
(The text is pretty small so if you don't wanna zoom in I've put the full transcript below the cut (minus the labels))
INTRODUCTION
Thousands of years into the future, in a decaying foreign universe, humans pilot biomechanical war machines known as vessels. Godlike beings command armies of pilots in an endless struggle for territory and resources.
The Gods once produced fully biological angels, but with their reservoirs becoming contaminated their bodies were emerging half-formed and mindless. Human pilots were implemented to operate the empty vessels - linked by mind and life force, these 'Inheritors' can control them as if they were their own bodies.
CHURCHES
Each God reigns over their respective Church, enormous space stations which serve as their main base of operations. The Gods themselves are immobile, sealed deep within these structures in secure chambers.
HEVSPACE
The Inheritor's universe. Though it bears many similarities to outer space, conceptually it is more akin to an ocean, saturated with invisible streams called hevcurrents which run at high speeds. The generators on their wings allow Inheritors to propel themselves through the void. The points of light are not stars, but 'splinters', scattered remnants of long-gone structures which have since eroded. These energy particles are small and bear some similarities to marine snow, though they become dangerous when swept into hevcurrent vortexes - colossal centrifuges which gather large amounts of splinters and spin them at incredible speeds, creating burning wheels of fire.
PILOTS
The active neural link between vessel and pilot is established when they connect the cord to their helmet. The only part of the vessel manually controlled by the pilot are the guns and tech systems. The rest is an extension of the pilots body - once linked, they can control it mentally. The passive link is always on in the background; pilots can sense minute changes in the vessel in their own body. They also experience any injuries to the vessel as intensely as if they themselves were injured.
The pilot is like a head connected to the rest of the body. One cannot survive without the other.
Sigils
All pilots are born with 'tattoos' which denote their Church and vessel type. These markings also act as RFID tags that store information about the pilot, as well as location and status.
DEVELOPMENT
Inheritor vessels are created in fabrication tanks. First the organic body is grown, encased in fluid and equipped with life support systems. Once it has finished maturing it is outfitted with engines, guns and final stage cybernetics. Until it is ready, cadets pilot disposable training vessels.
Every pilot is born via controlled external fertilisation, and develop in artificial wombs called pods. From the moment they are conceived they are tied to a vessel.
VESSEL TYPES
Vessels are divided into four main categories, each specialised for certain tasks. A pilot's role in the army is determined by their classification.
Standard
The vast majority of Inheritor armies are comprised of standard-class vessels. Built for sustained aerial combat but highly versatile.
Scout
Scout-class vessels are optimised for stealth and speed. Usually deployed for reconnaissance and special operations.
Surgeon
The smallest frametype, medic-class vessels have no guns but are equipped with tools essential for mechanical repair and magnets to latch onto other vessels.
The class symbol on their tail flukes mark them as noncombatants.
Heavy infantry
Heavy-class vessels are flightless and specialise in terrain-based combat. Large and sturdy, they are able to withstand more hits.
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few sketchbook pages!! I’ve been working on a writing project that I’m really excited for so I wanted to sketch my characters...
iro is the guard of keti, the unknowing inheritor of an ancient magical power. after failing to save the previous holder of that power from death, she’s determined to keep keti from her fate, while keti wants to explore the far reaches of her ability.
decently pleased with the designs, although I want to give them more unique outfits!!! really want it to have a botw sort of feel
Anyone else still play Reach? I know it’s not everyone’s cup of tea (especially lore buffs or those who outright despise AA) but it’s still my Favorite of the series Multiplayer-Wise and I play it more than any other game, even to this day haha Here’s some gifs I brought over from my Xbox DVR.