Thanks to playtesting sessions like the one at @SwissGameHub we can create and improve features to support new players of #SmelogsPlayground like the Upgrade Helper!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
It has been quite a while since I've released a Project Wingman demo. After 7 months it's finally here! This will be the second last demo before the Kickstarter Campaign of the game so please look forward to that!
This is not quite the “BIG” demo I’ve been hyping up for a while (boo). However, this release will have a few new toys for you to play with and an additional level that showcases different aspects within Project Wingman. At heart this demo is mainly a huge polish pass of the game and a lot of bugfixes, which is why it has taken this long to release.
That being said, it's the same drill as before. I'm looking for feedback on all aspects. One of the main things introduced in this update is difficulty options. Please let me know what you think of them!
Kickstarter along with the final demo with an additional mission and a sample of Conquest mode coming Early 2018.
Thank you everyone! I hope you enjoy it and it meets your expectations!
- RB-D2
Change logs + Question and Answers
Project Wingman Patch Notes 0.2.10c -> 0.3.2
Scenario:
- Added new scenario from Perth Games Festival 2017 showcase "Chainlink". A multi-role showcase mission to preview A2G weaponry.
Aircraft:
- Added F\E-18.
- Adjusted Sk.27 cockpit.
- Added flavor text to all flyable aircraft.
- Adjusted names for all aircraft in the game.
- Updated all flyable aircraft with higher fidelity models and textures.
- Adjusted weapon loadouts for all flyable aircraft.
Weapons :
- Added URKTS (Unguided Rocket Pods)
- Added MLAG (Multi Lock Air to Ground missiles)
- Added UGBS (Unguided Bomb)
- Overhauled missile behavior.
- Adjusted machine gun damage.
- Parameter adjustments for every armament.
Graphics :
- Adjusted lighting and post processing effects to be more consistent through multiple scenes.
- Ejecting pilots has been added into the game.
- Adjusted effects and mood in various weather.
- Reduced cloud and rain effects to reduce overdraw.
- New high detailed vegetation has been added into various environments.
- Added ground and water wake effects when flying close to the ground.
- New loading screen has been added.
- Revised various destruction effects to be more optimized.
Gameplay:
- New difficulty options ranging from EASY, NORMAL, and HARD. (Please provide feedback on the difficulty on whichever one you play at)
- New HVT markers for high threat units.
- Improved camera behavior.
- UI is now fully normalized for gameplay related HUD.
Controls:
- Removed Mouse Control mode. (Currently being overhauled)
- Arcade control scheme has been overhauled and is now usable.
- Controls UI overhauled.
- Adjusted cursor speed when using other methods of input.
Music:
- Various tracks by Jose Pavli has been added to multiple levels throughout the game
Hangar:
- Completely overhauled the hangar.
- New Hangar UI.
- Added various props in aircraft selection.
- Added level streaming so loading screens are no longer static.
- Added various color options to HUD color.
- Main menu has been completely overhauled with a new appearance.
- Added alternate keyboard/gamepad buttons to accomodate "back" function in various menus.
- Added Imperial measurement units
Bugfixes:
- Fixed weapon cycling issue for those using weapon cycle command as opposed to the d-pad or numbers.
- HUD no longer appears during missile cam.
- Various other little bug fixes but i can't remember them because i didn't keep track of them (oops)
Patch Notes 0.3.2c
Weapons :
- STDM Guidance Factor has been changed from 6.5 -> 5 (Lower is better)
- STDM Lockon Range has been changed from 2000m -> 2800m
- STDM detonation radius is 10% smaller
- MLAA Input Cap has been increased from 1 -> 1.5 (Higher = snappier)
- Variable Guidance Factor has been changed from "-3 to 2" -> "1 to -1"
- Variable Guidance range changed from 0->90 degrees to 0->180 degrees
- MLAG ammo count has been reduced from 28 -> 14 per weapon slot
- URKTS ammo count has been reduced from 26 -> 12 per weapon slot
Bug Fixes :
- Changes has been made on how FPS cap settings apply at the start of the game. Will need feedback whether it works or not on game start
- Adjusted Gun Firing Particle, which was especially prominent on the F/E-18 cockpit view
- Fixed HUD size in resolutions greater than 1080p (up to 4K)
- Removed "Caps Lock" key dev toggle
- Lock on element visibility fixed where it would be obstructed by objects
- Bombs now can now hit air units
- Bomb now emit explosive sounds
- Adjusted Bomb Widgets so it's more consistent with the rest of the UI
- Fixed where cockpit HUD would be visible in missile cam
- Fixed where vibration would persist when the player has finished the mission or crashes
- Fixed compass bearing where it would show 000 instead of 360
- Fixed level streaming where it packages every single map in the Project file causing it to bloat deployment size
Graphical Changes :
- Reduced cloud and rain effects intensity to reduce graphical overdraw
Project Wingman 0.3.3 Patch Notes
Weapons :
-Variable Guidance Values has been changed from 1.5 -> -1 to -1 -> 0.5
Reverted back again because it made it too likely that the missiles will hit when fired from a bad angle
-Variable Guidance range changed from 0->360 to 0->120
Made the range where it gets variable guidance smaller so the behavior of the missile is more consistent
-STDM initial guidance cone has been reduced from 120 degrees to 45 degrees
Made it so the missiles are less likely to receive guidance when fired from a ridiculous angle and sometimes causing them to do a complete U turn towards the enemy.
-STDM detonation radius has been decreased by 5%
-STDM Guidance Factor has been changed from 5 -> 5.25 (Lower is better)
AI :
-Adjusted Normal Difficulty AI behavior to be more aggresive
-Adjusted Hard Difficulty AI behavior to be extremely aggressive
-Adjusted player damage modifier in HARD difficulty (0.65 -> 1)
-Adjusted behavior on multiple aircraft to homogenize the performance for consistency
Bugfixes/Misc :
-Player destruction effect when shot down has been adjusted.
-Fixed gunsight being hidden by smoke
-Adjusted Bomb sight pipper to be smaller
-Adjusted gun pipper to be smaller
Thanks for reading!
Questions and Answers
Noted! I am constantly tweaking the flight model, and I know it’s in a really weird spot right now. I will eventually change it so that it behaves in a more realistic manner.
its a video game
Aircraft delivery or weapon delivery? But the latter has been answered by this post :) Hope you enjoy it!
There are some elements to that in the story but not as tethered to the current world.
Thank you! More aircraft will eventually be included. I can’t really promise what they will be at this very moment but please look forward to them.
Done :)
At the moment it’s only an AI thing. But it can have interesting applications just like you mentioned.
Time to start up the streak again!
Eventually I’d like to add something like that. But its nowhere near where I want it to be.