And now for quick notes on games I've played on Steam since June and didn't finish but left in the "maybe I'll get back to this some day" category, part 1 of 2:
Assault Android Cactus: Pretty decent twin stick shooter that I was initially having fun with, but a couple bosses in I got real tired of getting one-shot by stuff that was off screen until too late to do anything about it during boss fights. Surprisingly by the same people who recently made Unpacking
Zasa: An AI Story: Kind of neat idea for a puzzle game, but I kind of forgot I was playing it for a month and lost interest
Achromatic: Minimalist puzzle game that seems fine, but the larger the puzzles get the more I have the same problem I do with Match 3 games where stuff just stops registering in my brain and I have to look at every little thing individually and it's not fun anymore
Incredipede: I like the premise and the general vibe, but I just wasn't into actually playing it enough to finish it. It has the best achievements ever though, which are all things like "go outside and play with a real bug, then come back here and press this button to give yourself the achievement"
Ziggurat: Roguelike FPS that I like the idea of but was very bad at and couldn't get into
Mad Max: Seems like a fine-ish open world game if you have nothing better to do with your time, but nothing about it stands out in any way. I could go play a good game instead of just one that's vaguely ok
Mighty No. 9: I can't tell if it's better or worse than the internet led me to believe, but I can tell it's not good enough to be worth playing over going back and replaying literally any old Mega Man game instead
The First Tree: I had to stop like five minutes in because it was clearly trying to get me to take it seriously but the animations were so hilariously janky that I couldn't
Induction: Minimalist puzzle game that I just wasn't really feeling the central mechanics of
God Eater Resurrection: Might come back to again at some point even if I'm not really sure I'll like it. The main problem was that I was having major issues running it through Proton on Linux (which rarely happens to me anymore these days, which is pretty neat itself), but that'll probably get fixed sooner or later
Tekken 7: Of all the fighting games I tried this year this was the one I got along the best with [this is a lie because I wrote it before playing BBTAG], which is weird because I've never played much Tekken in the past. It felt the most satisfying to play and I had the most success actually learning how to play a character that actually clicked with me (Lucky Chloe is just fun), but I just kinda don't really like a lot of the character designs and the story and all that stuff when it comes to Tekken and always have, which killed my motivation
Guilty Gear Xrd -SIGN-: I really wanted to like this more than I did because it looks great and is generally ridiculous, but the overall feel of the game just wasn't really clicking with me
Art of Gravity: Another puzzle game that's vaguely interesting but didn't really grab me enough to finish
Say No! More: Comedy game about setting boundaries, which I really want to like more than I do, but the humor and tone just weren't really doing much for me and I stopped like halfway through even though it's short










