a sort of general thing spinning off "static site generators kind of suck" is issues about ease of use vs philosophy vs productivity.
How many programmers do you know who want to make a game but refuse to use Unity or Godot or even like, löve2d because it's Ideologically Impure to use an existing engine, so they have 50 git repos with seven features bolted on to an SDL2 demo and no meaningful game design.
Part of why I don't like Static Site Generators is that they add a lot of friction. I'm writing this on my phone while waiting for a kettle to boil at work, and this ease of use is a big part of why I blog on Tumblr multiple times a day but the old SSG that hosted my website got a post every couple years.
Increasingly I'm happier to take shortcuts and borrow from other people in order to get Things Out The Door. I don't have to design/pattern/program/calculate everything myself. I care much more about end products.
I still have some philosophies I guess. I won't use VMware even if that means fighting with otherwise worse VM solutions. There are still plenty of things I enjoy designing and fabricating myself rather than buying or copying. For some people building the game engine is the fun part! But it's worth asking yourself whether that's you, or the person you wish you were.
I like embroidering and backstitching by hand. This doesn't mean I can't use components from the esp-idf components library.
See Also: How To Make Good Small Games, Do It Scared, etc.









