Pattern Games for Harold Openings
At @ImprovBoston in my 401 class, we're really diving deep into The Harold. Â
We're learning that the Opening and First Beat scenes are really important for building a strong foundation to get your troupe in synch for the rest of the show. Â In the Opening, you simply get a suggestion from the audience and use it in a game to generate ideas for a theme. Â
While there are lots of games you could play, pattern games are especially popular. Â And most of us have heard about the Rule of Threes, the minimum number needed to create a patterns (which our human audience monkey brains LOVE). Â In pattern games, ImprovBoston teaches us an important concept called "Freedom. Power. Responsibility."
The idea is that the first player has the freedom to choose anything. Â The second player has the power to choose a direction. Â The third person has the responsibility to follow or further the pattern we are creating.
Here's how it might work for a Word Association game:
Audience Suggestion: Football
If player 3 had instead said, "Ostrich" he would be negating the game - a big no-no. Â
It's not about what you think would be funny or what you wanted to say two or three words ago. Â It's about us and this game in this moment.
Some Opening games I like to play...
Monologues - Each person tells a true story, inspired by the suggestion or the previous monologue(s). Â Most of the time, Harold teams will sweep and start the beat one scenes after three monologues which should last around 30-60 seconds each.
Clover - Clover is a pattern game which starts with the audience suggestion. Â One at a time players do word association until they legitimately find their way back to the original suggestion. Â For example, football - field - farmer - tractor - pull - rope - gym - class - teacher - apple - computer - game - football. Â Most Harold teams will do three rounds of Clover in an Opening.
Scene Paint - One by one, players will walk on stage and describe things that exist in this particular location, "painting" the scene so that the players and audience can visualize this world. Â The players should be inspired by the initial suggestion and the "brushstrokes" of the other players. Â When asking for a suggestion, players can also ask more specifically for a "location that would fit on this stage." Â Here's an example taken from an actual class of mine:
Player 1 - Over here underneath the bench is a pair of sneakers and a used, sweaty pair of 1970s style tube socks
Player 2 - Over her on the wall is a poster that says, "You miss 100% of the shots you don't take."
Player 3 - Over her is a laundry bin with 20 used towels on the floor next to it. Â There are no towels inside the bin.
We See Eight - One by one, players step out from the back line and say a few lines inspired by the theme or other players. Â The idea is to find the theme by building on the statements of the other players and heightening the game. Â For example:
Player 1 - I've been coaching for 20 years, but no matter how loud I yell, I just can't get these boys to practice like champions.
Player 2 - I try and help Susie with her homework, but this "new math" is confusing. Â She failed a quiz because I confused the Pythagorean Theorum with the Quadratic Equation.
Player 3 - You're damn right I told W. to invade Iraq. Â Americans need their oil. Â Halliburton needs the work. Â And I need my "blind" trust to grow so I can pay for 10 more heart surgeries.
Maybe the theme of this Harold is "ineffective mentors."
Tag-Out-but-Continue-the-Story/Theme/Scene - I don't know the exact name of this game, but @GinsburgImprov did this at @HaroldNight as an opening.  First player steps out to start a scene inspired by the suggestion.  After 2-3 lines, the next player steps out to continue the story/theme/scene.  The idea is to make it flow seamlessly from one person to the next while still trying to find the theme.  For example,
Player 1 - My dad used to take me to Patriots games when I was a little kid. Â I loved the games, but hated the traffic. Â But my Dad would always tell me, "Son..."
Player 2 - "...Son, I think you should get a job and stop mooching off me and your mother." Â You see, I was a newly graduated English major with dreams...
Player 3 - ...dreams of never having to work. Â I would buy lottery tickets every day so I could quit my job as a janitor and lie on a beach the rest of my days. Â (scratches a ticket) Â Damn. Â Another loser. Â I really wish I had studied a lot more and smoked a lot less pot. Â
Maybe the theme of this Harold is "poor life choices" or "regrets."
Anyway, hope you can use these in your next Harold.