valenwood partay
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valenwood partay

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The ape-prophet marukh. Painted by a nibenese artist in the imperial city, not contemporary to the actual prophet
-for tamriel rebuilt
An image from debaque.com (a website that is now dead).
Furby Island had won an award of $5,000 (USD) for being the Best Licensed IP game.
“The winners will receive a cash prize, Software licenses from Adobe, Phones from Nokia and a guaranteed contract with an operator and a publisher to market the title. The IMGA will truly help to make mobile game developers' dreams a reality!”
Nominees (For Best Licensed IP Game)
The Crystal Maze (Dynamo Games)
Office Games 2 (Indiagames)
Rounders Poker (Nazara Technologies)
Ratatouille: Cheese Rush (Universomo)
Furby Island (LemonQuest)
The contest rules on IMGA’s website (archive.org)
IMGA award nominees list (Pocket Gamer)
Furby Island, other award-winning games, and nominees on IMGA’s website
LemonQuest’s article below cut
Early Merethic Tamriel: The finished product. Note the curious absence of recorded settlements in most of early Morrowind and Skyrim, perhaps due to their well-recorded hostility (the existence of dragons, perhaps?)

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Unanswered Question: When is an Imga going to finally appear in a game?
30th of Rain’s Hand, 2E 582
It has been rather amusing to see the others react to life in the tree roads of Valenwood. Qau-Dar seems to stare at everything with surprise, as if he cannot quite believe what he is seeing. When he is not panicking over Ma’Riahni, that is, who seems quite convinced that by sheer force of will she can fly off the edges of the road and go climbing through the Green itself. It would be charming, if it were not a cause for concern; even were spells of Levitation still deemed reliable, one is most certain that she has not been taught how to cast them!
The Dunmer continue to be an irritation, of course, as obvious that is to say as is to call the Imperials bureaucratic. They cannot hide all traces of their wonder, however. One has seen Fayrl watch the Bosmer players and actor troupes as they passed us on the road, filling the air with music and laughter. One has seen him practically quiver with desire as he watched the young Bosmer couples dancing in the orange twilight; seen him go still with rapture when the shadow troupe performed at the waystation a few evenings prior. Much as it pains one to admit to any kind of kinship with the bard, one can sympathise with his reactions. Tis one thing to hear about Valenwood; tis another entirely to see it, to hear it and smell it, to have it surround you. There could be no greater contrast to the stuffy courts of Morrowind than the free spirit of wild Valenwood; no greater contrast to the suspicion of the Dunmer than the open joyfulness of the Bosmer.
The servant, Ulyn, seems unable to decide how to react to his contrast. At times, he is akin to a child with wide eyed wonder, gaping at the colours of the flowers on the vines and the vivid hues of the birds in flight. At other times, he draws into himself, recoiling from the smiles of our fellow travellers, retreating into the safety of fussing over Fayrl’s attire and commenting on how an ambassador deserves better quarters. Frankly, one is not sure which is worse. His fretting is maudlin and maddening, yet his wonder is dangerously naive. One has already personally had to stop him three times now from reaching out to pluck fruit from the Green, nevermind having to near physically drag him away from a group of Imga who noticed his staring.
Denu, by contrast, remains as miserable as ever. She wears her quiet simmering anger as a shroud, glaring at everything about her as if it were apt to personally come and punch her in the throat. One cannot fathom if she is merely a miserable cretin, or if she is genuinely dangerous. Nor can one place quite how dangerous one thinks she could be. One would sooner that she was another of the Argonians, who, for all the issues one believes that Speaks-Too-Soon harbours, have been travelling the high road with a kind of cool detachment, content merely to follow and let the Green wash over them.
In any case, one has found oneself rather enjoying watching the reactions of one’s companions. Valenwood is one’s home now, and one is well used to the splendour of the Green; it was not always so. One cannot quite recall reacting with quite so much open wonder, yet still, one remembers quite how strange it was at first; to see that mirrored on the face of another brings a certain satisfaction. As does the knowledge that our destination lies not too far away - Lynpar Marsh is but a few days hence along the high roads from Karthdar, the town we have taken our rest in today.
One will be glad to be continuing onward. Notwithstanding that the Clan House of Lynpar Marsh is now close enough to make one visualise it, the people of this town are frankly rather odd. If one more well intentioned Bosmer tries to tell one some fanciful tale about besieging Spriggans, one may well stab them in the eye.
Guild went to the beach after guild missions! (Syrax was in a palm tree!)