A WIP Quake map I'm working on (using progs_dump mod and IronWail sourceport)

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A WIP Quake map I'm working on (using progs_dump mod and IronWail sourceport)

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We Want More (wizq2dm5). Quake 2 deathmatch map. Released in 2007.
It's a small map set on another planet. A base up in the mountains. Features both indoor and outdoor areas.
Well suited for a small amount of players; 1on1-2on2. I am happy with this map, something clicked, I found myself and my style with Quake 2 level design. It took me about a week to create We Want More (wizq2dm5).
Endgame (wizq2dm4). Quake 2 deathmatch map. Released in 2007.
It's a small/medium sized map set on another planet. A communication outpost embedded into the mountain. Void map, be careful not to fall off.
This map was part of a mapping competition held at Q2 Café forum, celebrating 10 years of Quake 2. I remember sketching the layout on paper beforehand, but how technically difficult it was to realize the map in-game with all its advanced terrain. But with less sleep and a lot of coffee.. I managed to finish it.
Endgame (wizq2dm4) placed 4th in the competition.
Gangsta. Action Quake 2 map. Released 2020.
A medium sized city map, part of Countryside/Backyard/Crossfire map series.
Callouts: Park, garage, car wash, gas station new way, containers, storage, hotel, parking lot, laundry, old way, office 📢
Crossfire. Action Quake 2 map. Released 2019.
It’s an open fast-paced medium sized map featuring apartment blocks with a courtyard in the middle. Intended to be fun with all weapons, but favors the mid- and long range weapons a bit due to the long sight-lines.
Callouts: park, yellow, dirt, garden, mid 📢
Third release in the countryside-backyard-crossfire-gangsta map series.
Fast outer loop that has many connections in to the mid. Easy to access/exit roofs. Minimal amount of covers and hiding spots to favor movement.

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Backyard. Action Quake 2 map. Released 2019.
Abandoned storage buildings. Small and intense map, with a mix of indoor and outdoor action. Fun with all weapons.
Callouts: concrete, dexter, electricity, office, parking lot, alley, storage, mid 📢
Second release in the countryside-backyard-crossfire-gangsta map series.
Working on this map was an interesting process. I had the first playable version of the map ready within a few days, but getting to the final version of the map was a year-long process of small adjustments to have it feel right; size of gameplay spaces, line of sights, ergonomics and flow. 🎮
Backyard is the result of many early-morning level design sessions; coffee, chill music, mapping. 🎶☕🖥️
Countryside. Action Quake 2 map. Released 2017. ⠀⠀⠀⠀⠀⠀⠀⠀⠀ Abandoned buildings on the countryside. Fast and smooth map to navigate, fun with all weapons. 🎮
Callouts: shed, space, tetris, garden, barn, garage, silos, mid. 📢
First map out, in a series of maps (countryside, backyard, crossfire, gangsta) that takes place in the same area, each with its own unique theme.
Countryside is one of my favorite creations for Action Quake 2, really happy with it.
Rebirth (wizq2dm6). Quake 2 deathmatch map. Released in 2015.
My entry for 10th Q2 Café map contest. I placed 11/22. I was inspired by Brutalist industrial architecture.
Really enjoyed working on this map and super happy with the end result; visuals and gameplay. I like how it looks and how it flows when you navigate it. WeeEeeee!!
Funny enough, this the second map that I have titled Rebirth; previous one is an Action Quake 2 map (aq2ctf1).