Guild Wars 2 is an MMORPG developed by ArenaNet, and is the sequel to Guild Wars. In this blog, I will be discussing the game atoms in Guild Wars 2, and how they work together to create an enjoyable player experience.
Players
Being a rather forgiving MMO, Guild Wars 2 aims to appeal to as many player types as possible. There's a numerous amount of content, each which involves its own specific tasks, player attitude, and player interaction pattern.
Guild Wars 2 uses every kind of player interaction pattern: single player vs. game, multiple individual players vs. game, player vs. player, multilateral competition, unilateral competition, cooperative play, and team competition.
The opportunity for single player vs. game is apparent in many situations. However it is most prominent in the games "personal story." During character creation, Guild Wars 2 allows the player to choose specific attributes about their character. The player's choices influence how their personal story will play out. All though players can invite others to join them on their personal story, many choose to play it alone.
A good example of multiple individual players vs. game is guilds and guild influence. Guild influence is a currency that a guild receives for its members completing personal or group activities. A lot of the time, players are playing individually, yet still earning influence for their guild.
Player vs. player is another large part of Guild Wars 2. The game offers many competitive PvP modes, and this allows players to choose to face each other one on one.
Multilateral competition is apparent in many "special events." Arena Net aims to make a "living world" in Guild Wars 2, and updates the game with a major update about every 2 weeks. These updates usually consist of limited-time content, and in most cases, a competitive game for the players. In many cases, these competitive games consist of multiple players, each competing amongst one another.
Like the example above, unilateral competition is apparent in many of the mini games in Guild Wars 2. Many of these games shift between unilateral and multilateral. For example, in a game called "Crab Toss" the players are all competing to grab the crab and hold it for as long as possible. While the crab is on the ground, the game is multilateral. As soon as a player grabs the crab, all of the other players team up on them to get them to drop it.
Cooperative play is very apparent in many cases. Arena Net strives to make the party play experience as enjoyable as possible for all players. They use a dynamic leveling system, which will temporarily down-level high level players to the max level of the zone they are in. This allows high level players to go back and play with low level players, without ruining the experience for the low level player. On top of this, players have their own personal loot drops from monsters. Players have the option to play in a party virtually whenever. Whether players are exploring, doing story, or running dungeons, there is always the option for cooperative play.
Team competition is very prominent in many PvP situations. Guild Wars 2 offers many selections between different PvP modes, many of which involve two or more teams competing against each other. This is especially prominent in the World vs. World mode, where 3 servers are faced against each other on a giant map, in a game of territorial control.
Because of the forgiving nature and the positive feedback towards party play, many players in Guild Wars 2 are geared towards cooperation. The game does a very good job of allowing all players to play with their friends at any time.
Objectives
There is no one defined objective in Guild Wars 2, so I am going to discuss a few popular player objectives.
One of the most popular objectives in Guild Wars 2 would be for a player to simply reach the max level (80). This objective is common amongst more casual players.
For more dedicated players, the game offers end-game goals, like completing every map in the world, or crafting a "legendary weapon." Crafting a legendary weapon is an example of a construction objective.
A PvP oriented player would have objectives such as territorial control, capture, or race. Many of the PvP maps require players to capture and hold specific control points.
The objectives work very well with the players in Guild Wars 2. Since Arena Net tries to promote party play, many of the objectives are much easier to complete with multiple players. Arena Net has implemented a "Looking For Group" tool, where players can join any group from any server. This further promotes party play, and helps players complete their personal objectives.
Rules
The first task for a brand new Guild Wars 2 player is to create their own character. This can be seen as the setup of the game (after installation/ account creation, etc.) and is a requirement if the player wishes to play.
The gameplay progression of Guild Wars 2 is very non-linear. In the beginning, the game guides you through a tutorial section, which introduces you to most of the games major mechanics. After that, a ton of control is shifted to the player, and they are sent out on their own. Now, the only rules that the player must follow are the basic mechanics rules, the environment rules, and some authority defined rules.
Since Guild Wars 2 is an online game, there are rules defined by Arena Net. Breaking these rules does not mean that the player is no longer in the game, but the player can be removed from the game by the developers, in the form of a ban. Things like buying/selling game items outside of the game is against the rules of Guild Wars 2, and can result in the players account being terminated or suspended by Arena Net.
The player can make defining choices in the game, which will change the way they play the game, and the way the game system treats their character; thus, changing their set of rules. An example of this is the 3 "Orders" in Guild Wars 2. The player may only choose to join one of the 3. Joining one of these will unlock a certain NPC vendors for players in specific map regions, and restrict access to others.
The players choice of race, class, and weapons also change their rule set. For example, an elementalist cannot use warrior skills.
The rules of Guild Wars 2 are very dynamic and work extremely well with the other game atoms.
Resources
Being an MMO, the player in Guild Wars 2 has a ton of freedom, thus giving them control of a plethora of resources. A few of the major resources in Guild Wars 2 are, currency, items, player resources (health, mana, endurance, etc.), and territory.
Currency in Guild Wars 2 is in the form of copper/ silver/ gold (10000 copper = 100 silver = 1 gold) . Players can earn currency in many ways. One way is to kill monsters, and get money as a loot drop. Another is to sell items to a vendor or other players through the in game Trading Post. This currency is used as the main economic resource in Guild Wars 2, and is used to purchase many in game items. The currency in Guild Wars 2 can even be turned in to cash shop "Gems" so that the player can purchase items from the cash shop without spending real life cash.
There are various types of items in Guild Wars 2, but I am going to focus on specifically player gear. Player gear in Guild Wars 2 can be broken down in to 3 separate categories: Weapons, armor, and trinkets. Weapons are used to provide the character with damage, and change their skills. The first 5 skills on the skill bar in the game are specific to the weapon the character is using, and their class. Armor and trinkets are used to provide the player with stat bonuses and defense. All 3 of these resources can be purchased with the in-game currency or earned through the completion of tasks. The player's choices of gear influences not only their passive stats but their active skills and can change their decisions on how to carry themselves through the game. This is a great example of the resource atom working together with the rules atom.
The player resources change based on the class that the player chooses. Each player is given health, however, each class has access to its own personal resource. These resources put an interesting spin on how each class is played and thus change the rules of each class. They also greatly change the player-player interaction during party play.
Territory is a big resource in Guild Wars 2. Because the world map is so large, players are able to fast travel to waypoints all around the world once they have unlocked them. The more waypoints, or territory, that a player has unlocked, the more freedom and access they have to the world.
Game State/ Information
Being such an open game, the game states in Guild Wars 2 can all seem very similar. One defining state in the game is the main menu state, where you select your character, or create a character. Another is the game when you are in a city. Cities are safe zones for players, that also provide access to multiple vendors, class trainers, the Trading Post, etc. Outside of a city, you have the free roam world, where you share a map with other players in the same instance as you, and do most of your monster killing and questing.
Guild Wars 2 also provides players with their own personal instance in cases such as dungeons, and personal story. This is necessary for certain mechanics to be done properly and provide the player with a challenge that meets their skill level.
The change between game states is usually separated by a loading screen, and is very noticeable. The game provides the player with information about the state such as the amount of waypoints in the zone, and the level range of the monsters in the zone.
The change between states is necessary to work with the players, and the player interaction atoms.
Sequencing
The player has almost all control over the sequence of their events in Guild Wars 2.
However, the devs also control some of the sequencing. Because of the "living story" in Guild Wars 2, the developers can control all new content within the game, and how the story progresses.
Guild Wars 2 is all real-time play.
Player Interaction
Arena Net tries to promote player-player interaction in Guild Wars 2 in many ways. One of the ways they promote players working together is with skill combos. One profession can use a skill, in combination with another player, to create a whole new effect. For example: An elementalist places a fire field + a ranger shoots arrows through it = burning arrows.
In addition to players working together to complete objectives, the players also influence eachother by affecting the economy. The Trading Post in Guild Wars 2 is where players can list items for sale, place orders to buy items, or purchase listed items. The choices that the players make in terms of listing price of these items affects all players that wish to buy or sell the same kind of item.
Theme
The theme of the game changes from player to player based on their personal story. The players choices of race and NPC conversation changes the way their personal story is executed and thus the theme.
This atom works great with the other atoms, as it allows the player to feel a larger sense of freedom in their choices.
Conclusion
The atoms in Guild Wars 2 work very well together to ensure strong player to player interaction and a solid game world. Guild Wars 2 is a $60 title with no monthly subscription fee, and I would recommend it to casual or hardcore MMO players. The amount of player freedom, and diversity allowed because of the games atoms makes for a unique experience for all players.