Posting some old Vince Volt fanart because the playtest got me hyped!!! :)




#sam reid#interview with the vampire#the vampire lestat#iwtv
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Posting some old Vince Volt fanart because the playtest got me hyped!!! :)

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I might’ve went a little overboard with this, but here is my completed Six Fanarts! I took suggestions from Twitter, Instagram, Tumblr, and some Discord servers. Thanks to everyone who gave me suggestions!
If I ever do this again, I’m not doing this many.
Made some Vince Volt art for Hyperfight2's cosmetics :)
HYPERFIGHT is back to the stage of history, now with ring outs, combos, rollback netcode, and a free demo on Steam!
The original HYPERFIGHT revolved around a very simple concept: your round win counters are your super meter and you win every round in one hit, betting your wins to use more powerful moves. If you hit a super, it’s game over for your foe. HYPERFIGHT 2 starts again from this concept, adding new layers on top of it. You still can’t block. You still have specials that consumes round counters. You still have invulnerable dashes. That’s where the familiaty ends, though. Because, contrary to its prequel, HYPERFIGHT 2 now has real combos and alternate win conditions.
If you're into fighting games you should check out the Indie Fighting Game Thursdays articles on Supercombo, good way to learn about the indie scene.