[vc_row][vc_column][vc_column_text]It seems like everyoneās up to getting hot-reloadable code working in their custom engines these days, so I thought Iād take a stab at my own implementation inside a Maya deformer (though it doesnāt have to be limited to just a deformer!) This is basically a technique that allows you to dynamically reload compiled code on-the-fly, all without having to unload/reload your plugin or worse, restart Maya.[/vc_column_text][vc_video link=āhttps://youtu.be/exGlnEJGmlIā align=ācenterā title=āRuntime Compiled C++ in Mayaā][vc_column_text]Continuing in the vein of my previous tutorial, I thought Iād try using the same approach of generating a tutorial outside of the scope of a normal basic blog post, which I got some good feedback about. The unfortunate side effect is that this has quickly become the longest tutorial Iāve ever written thus far, and yet itās still incomplete in a multitude of areas. (Perhaps Iāll update it in the future to address some of its knowledge gaps)