Voidshell’s abilities and movement systems
Encourages mixing and matching the abilities. (There will be more benches in this game and less opportunities to heal masks because Snoot doesn’t have that ability permanently unlocked.)
There will be an unlockable thing that allows you to equip the passive abilities without assigning them to a button. Abilities that merge might merge into one super ability both are equipped.
There will be charms and whatnot, but I wanted to expand on silksong’s silk skill idea.
I’m wondering if this may make for bad “game” design because having to always look out for a bench or being turned away from an area because you have the wrong abilities equipped would probably suck.
Idk, this system would likely either incredibly broken or incredibly difficult if not done right.
Hmmm…













