i donāt like it when folks imply or say that heartedness is somehow lesser than or inferior to therianthropy/kinning. my hearttypes are much deeper and more important to me than some of my kins
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Heartedness is a interesting thing. Iām always looking at a distance, a third person perspective, but Iām also looking from a possessive point of view.
Iām not them, they are not me, but they are mine.
Blurb: A stream-of-consciousness piece in which I discuss being Orchearted and Koboldhearted, especially in context to Dungeons & Dragons, as a fantasy-based fictional being.
Day 22 of the Alterhuman Writing Challenge
If there is any staple I hate in fantasy, it is the quintessential āenemyā race. A tool for combat encounters and poorly written narratives, I could go on and on about how the execution of this concept leaves a bad taste in my mouth. Be that as it may, I will give it credit for one thing.
Some of the groups that are introduced as āenemyā races tend to be the groups that I identify with the most. Two of which being Orcs and Kobolds, especially in Dungeons & Dragons.
Nowadays, both groups received quite the rebrand amongst fantasy fans and writers alike. In the case of orcs, Iāve been seeing them in more sympathetic positions than I had in my childhood. Long before that, I couldnāt help but feel attached to them no matter how āevilā they were made out to be.
Looking back at Dungeons & Dragons, the game prided itself on incorporating everything that shapes an ideal fantasy experience⦠even its unsavory qualities. On one hand, thatās part of why it became such a staple in pop culture. On the other hand, I found it hard to overlook said qualities. You donāt truly love something enough if you donāt have the heart to see its flaws where they lay. Thatās what I think, at least.
Even as a child, it didnāt surprise me to see orcs depicted with the same flavor of inhumanity as many racial stereotypes youād find on Earth. Couple that with the artistic choices of exaggerated features and tribalist imagery, and youāve got a recipe for one of the most controversial figures in the genre. None of it went over my head. Rather, it gave me the idea to explore these characters beyond the page.
I wasnāt convinced by this painting of orcs as club-swinging, bloodlust-driven brutes. When it seemed like their purpose was to be beaten by medieval-esque heroes, it didnāt sit right with me. I felt like there was something more to orcs. One-dimensional portrayals held no weight, not as long as I could see the humanity in them.
On top of that, outside influences stoked these feelings further. I owned some movies about a certain green-skinned, swamp-dwelling man on DVD. Said man reminded me of the tusk-sporting people I connected to. That alone did more than enough convincing without having to involve orcs. Orcs and the ogres of Dreamworkās Shrek franchise were so alike in their treatment that it solidified my belief. These books and games had it all wrong. Of course, I couldnāt tell the publishers that as a fourth grader. Itād be a pointless endeavor. Even so, I can say with confidence that orcs and I go way back.
When you grow up in a place thatās as tumultuous as many fantasy settings against anyone who is āoutside the normā, you start to connect those dots at a young age. Itās unfortunate, but I saw the good in it as well. I saw that I had enough mind to see people as people, fictional or otherwise, despite my circumstances. Canāt say the same for the kinds of folks I come across in the Southeast.
Amidst my kinship towards orcs, guilt would consume me whenever I was put in a position to confront them. Plenty of players know the deal. In some combat scenarios, they must go out of their way to fight an orc hoard in order to progress, but in a metaphorical sense, all I knew was the opposite: I was the orc standing before the hero. I was the one who didnāt belong, who got in the way by simply existing.
Defeating them wasnāt my goal.
Communing with them was.
I find it ironic that I feel closer to orcs than I do with any popular race, given that I have a few elven fictomeres. I see a lot of myself in orcs and how they are treated. This is because of the marginalization I experience in this world, largely in context to my racial identity but I can see where it overlaps with other experiences as well. I canāt say the same about most depictions of elvenkind, however.
Even curiouser, I used to hate most depictions of elvenkind. These feelings developed for two reasons:
Older fantasy media had a nasty habit of putting unnecessary emphasis on the contrasts between races like elves and races like orcs. It was the fair, intelligent and good-natured folk versus the barbaric, senseless and war-mongering folk. Knowing what I touched on earlier about orcs and marginalization, you can see why I wasnāt too fond of how fantasy media framed elves. God forbid if they did it while implying that elves are seen as āsuperiorā to other races. I wonder where Iāve heard that notion before!
I didnāt know it yet as a child, but I am a black elf myself. This past hatred was also a rejection of the self. I rarely ever saw elves like me. Name any eurocentric beauty standard you can think of, and I guarantee itāll be somewhere in the description of an elven character. Even in one of my own sources (World of Warcraft), Blizzardās elves are either pale and blonde-haired or lean heavier in the imagination department (ex: Night Elves). Isolation from your own kind can be heavy, even when you arenāt aware that you belong yet.
All in all, it brought me back to that place where these settings felt no different than the world around me. To this day, I still find myself annoyed by older entries in fantasy literature for how orcs are depicted in contrast to others. Itās to be expected, but that doesnāt make it any less grating to read.
One such case is whenever I read Tolkienās works. Granted, I can tolerate their behavior in The Hobbit, or There and Back Again. Luckily, theyāre more like ogres in fairy tales than the off-putting tribalist caricatures Iām used to. I canāt say the same about how Dungeons & Dragons treated its orcs in the beginning, though.
Of the hearttypes that I have, very few of them have been with me for this long. Of course, I didnāt have a word for it as an elementary schooler but I finally did when I awakened. The only hearttype that have been around as long as orcs are werewolves, and thatās largely because of my own experience with ailuranthropy. Besides that, thereās Kovu. The reasons behind my heartedness towards him are far too personal for me to convey here, but I can confirm that Iāve resonated with him since my childhood too.
Yet, of those three, I still see my orc hearttype as the most complex. But what of kobolds?
To avoid confusion, I must specify that my heartedness is towards the kobolds of Dungeons & Dragons. I donāt experience heartedness towards kobolds on a general basis. If I went into detail about the many ways in which fictional kobolds have branched off from their folkloric counterparts in Germany, Iād be going on a massive tangent.
But, I digress. Thereās still a question left to be answered: how did I find resonance in Dungeons & Dragonsās kobolds?
My heartedness towards kobolds isnāt as complicated as my case towards orcs, thankfully. When I think of kobolds, I think of community. I think this because when it comes to kobolds, they have a āstrength in numbersā sort of culture that many enemy races exhibit. Itās not the first thing that a lot of players would say, Iāll tell you that much.
Now, the obvious explanation behind this behavior would be to accommodate the physical disadvantages of fighting on their own.
In my opinion, the best explanation lies in Voloās Guide to Monsters:
āKobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.ā
While itās accurate to point out those limitations, I love how this excerpt describes kobolds. Not only is there the implication that kobolds actively look out for each other, it is flat-out stated that kobolds are fiercely devoted their people. This is why community comes to mind, which is something that I admire so much about D&Dās least respected āenemiesā.
Itās uncommon for groups of āenemyā races to be seen as communities. If anything, they are treated as hostile gangs or thieving miscreants. Notably, they usually have a pecking order in combat encounters. Traveling parties are expected to pick off the little guys first and deal with the big bad last. We all know the deal.
A good example of this are bugbears and goblins. Technically, bugbears are also goblinfolk in Dungeons & Dragons; yet, they are rarely ever depicted as equals to their goblin companions. Instead, bugbearsā relationship to other goblins is similar to the typical relationship thatās depicted between kobolds and dragons: a massive master and their small, scrambling minions.
When exploring my draconity, I never could relate to the idea of having kobolds at my beck and call. I deeply respect the kobolds of my source. The thought of tearing these communities apart just to have a few underlings made my stomach convulse. Furthermore, kobolds are no different than dragonborns, draconians and lizardfolk to me. The point being that their size and portrayals arenāt excuses to deny them their personhood.
If you treat a dragonborn as you would a human or an elf, why not do the same towards a kobold?
Does the hardiness of a mountain dwarf trump the cleverness of a kobold? If I weighed either concept on a scale, theyād balance out.
Yet, Iād wager that the dwarf gains more respect than the kobold because the kobold lacks an overtly human appearance. The closest thing they have to it is their anthropomorphic physiology. Fantasy dwarves are also more āfamiliarā, what with their background as both playable characters and dependable allies. Kobolds, however, are almost always combatants that block oneās path. In short, anthropocentrism is no stranger to speculative fiction. Many a fictional world is rich with nonhuman people and their societies, but that doesnāt mean the focus will ever turn away from humans and those that favor them.
Despite my resonance with kobolds having such simple roots, it also shares some similarities with my feelings towards orcs.
Much of my heartedness revolves around the fact that I too belong to a heavily ostracized, demonized community and have been underestimated for things that I canāt change.
I could never see these groups as my āenemiesā, not as campaigns and stories would want me to. Seeing how this world treats me and my people, I hold orcs and kobolds in high regards. The best way I can describe this type of heartedness is solidarity.
I understand their plight. I support their resolve. I share their desire to live above all else.
I found kinship in hoards great and small, and they inspire me as I continue to embrace who I am.
Blurb: A personal reflection on the indie game Sun Haven and how it relates to my alterhumanity. This is a less formal piece thatāll touch on hearthome feels, fictionhood and a little bit of conceptkinity.
Introduction
Today started off like any other day. I woke up. I petted Sunjya, my little lantern spirit, before I left my house. I watered my crops and harvested those that finished growing. I got my animal feed, headed to my barn and fed each of my cows: Mayfield, Tillamoo, Truāmoo and Silk. Afterwards, I killed some time by buying more seeds at the general store before the Summer Barbecue started.
Except none of that happened, at least not as I write this. Iād much rather be at the barbecue with Catherine, Kai and Miyeon than dreading my next actual work shift.
Everything Iāve detailed so far were things that I did in the indie game, Sun Haven. Sun Haven (2023) is both a farming sim and a fantasy rpg in which you move from the Great City to the gameās sleepy, titular town. As one would expect, you also take the role as the local farmer; thatās usually how these games go, anyway.
In between quests from Sun Havenās locals, meetings with the realmās draconic protector Elios, and gaining access to neighboring regions, you as the player are encouraged to forage, farm, fish and mine to your heartās content.
Now, Iām not much of a ācozy gameā kind of beast. A few years back, I played Stardew Valley at the start of the pandemic⦠and I wasnāt too crazy about it. Donāt get me wrong: I still built up relationships with the townsfolk and curated my farm to my liking, but much of it also felt lacking. I eventually fell out of it as I do with most cozy games that are recommended to me, and arenāt the ones I personally look into.
One thing I donāt like within these games are the stamina systems. It breaks my immersion. I hated finding out that I was critically low after a good session of fishing or tending to my farm. Long story short, it became an obstacle that hindered my interest in progressing sometimes. When I happened across Sun Haven on Steam, what ironically pulled me in wasnāt the overt fantasy aesthetic or its beautifully designed pixel art; it was the fact that it didnāt have this system. Of course, thereās the curfew you need to meet before 12 A.M., but other than that itās manageable as long as you donāt reach low HP during the day. The only way you do that is if you suck at fighting monsters.
Before making my purchase, I watched some gameplay of Sun Haven and got a feel for its content. The mechanics looked simple. The visuals were better than other farm sims Iāve played, at least in my opinion. Being the lore-hound that I am, the worldbuilding within Sun Haven caught interest since it seemed to be a more story-forward game than past games Iāve played. This isnāt to say all farm sims are slow in the story department, but Sun Haven certainly gears its main plot to the forefront more than I expected it to (especially since their marketing heavily banks on the multiplayer aspect of the game).
I had seen my fill and decided to buy it. I didnāt realize at the time that this game would wind up meaning a whole lot more to me in the long run.
Then again, no one really expects these things to happen.
Another Hearthome in the Making
While hearthomes can be anything for anyone, it tracks that most of my heartedness is expressed towards fictional settings. Many of my hearthomes are relevant to my fictomere, allowing me to feel connected with my source(s) even more.
The most notable of which is Candlekeep, a fictional library-fortress nestled along the Sword Coat of Faerƻn. It is a location within the Dungeons and Dragons setting, The Forgotten Realms, and is also the primary setting for the campaign, Candlekeep Mysteries.
However, not all of them are sources that I recall being from. Sun Haven is one of them. I donāt have any exomemories, parallel lives, past lives or any general ties to existence towards Sun Haven. Regardless, I am in tune with this fictional town.
I do my best to provide for my neighbors. Unlike with other farm sims, I donāt interact with them out of boredom or needing something to do. One could say Iāve grown quite fond of various townsfolk of Sun Haven. Thereās Emmett, the poor workaholic whoās akin to Larry from The Amazing World of Gumballā in the sense that heās the cashier of quite literally every store. Heās working off a debt, he says, but what debt did he amass? Who knowsā¦
Thereās Pod, a precocious little boy who just wants to brighten his momās day as she battles through her heart condition. I remember a quest where he asked me to make spaghetti for her because it was her favorite meal. Turns out: Kara, Podās mom, doesnāt have spaghetti as a favorite food. Itās PODāS favorite food that his mom makes, and he just assumed she loved it too. Either way, Kara appreciated the gesture and thanked Pod for his consideration.
Then, thereās Amanda, the town librarian who⦠honestly, Amandaās kind of a dick towards you at first. Iāve become fond of her prissy attitude, but that wonāt be a given for everyone who plays.
The point is: Iāve come to love the NPCs of the game, and thatās not even touching on the marriage candidates! I still have yet to explore other regions too, so thatās just covering the surface of people Iāve met thus far.
While growing closer with the townsfolk, Iāve also appreciated the mundanity of magic, monsters and the like within Sun Haven. Itās not the first game to introduce a casual fantasy setting by any means, but Iām glad to actually be a part of it outside a human perspective.
Thereās several races to choose from before starting the game: Humans, playing up the role of the āambitious and resourcefulā jack-of-all trades as theyāre usually given; Amari, animal-folk whose origin is mythicized around the natural worldā particularly the primal spirits that they honor; Angels, winged celestial folk who oversee the world and chronicle its histories; Demons, people of darkness who are driven by a lust for power (totally not predictable when compared to the āwell-to-doā angels); Elementals, the oldest race in existence and are exactly what youād assume any elemental in fantasy to be; Elves, another ancient race whose culture focuses on the flow of life energy through nature itself; and Nagas, who prefer to conduct their societies underground and away from prying eyes.
Although Iām not a demon myself, I went with the Demon race since some of the raceās traits resembled traits from my draconic self. I decided to make my avatar resemble my being as a draconic faun. That choice didnāt come without its setbacks. I wasnāt too fond of the fact that one of the first NPCs I met on my way to Sun Haven, a marriage candidate no less, thought talking about her villageās fear and ignorance towards demons was the perfect conversation starter. At the very least, she insisted that their mindset was wrong (it was) but still, I couldāve went without that.
Regardless, I do appreciate the level of detail that Pixel Sprout Studios (the development team and publishers of the game) give to Sun Haven and its people. Aside from the awkward start, entering Sun Haven was pleasant. Nothing shocking, given that these games are completely designed around invoking warm, happy feelings in their players.
That said, I wouldnāt word my feelings towards Sun Haven that way. āCozyā can be the easy way of saying it, sure. If anything, Sun Haven feels more familiar to me than it does cozy. Itās like returning to your hometown while knowing itās not exactly the most darling place in the world. It needs work. Places have either gone underfunded or have been entirely ran into the ground. Even you need to get back up, pat yourself off and keep on going as you usually do. Itās meant to reflect a fresh start for the player, who recently left humdrum life in the Great City. Yet, youāre just returning to even more routine and humdrum living in a more rural setting. Not much else is new, right?
The people are keeping it alive, and thatās all that counts. Being the oh-so-special farmer hero doesnāt resonate with me as I genuinely find Sun Haven to be a place with lovely people that I want to help. Perhaps, Iām more biased towards Sun Havenās heavier emphasis on the fantasy aspect of this genre, but something about this familiarity stirred me into returning to the game more and more than I ever did with Stardew Valley, Coral Island, Ooblets and other farm sims Iāve given a chance.
Sun Haven is still your typical farm sim, but I only speak on it this way because it strikes a chord in me. I would chalk it up to just personal taste, had it not been for the fact that it particularly struck a chord in me as an alterhuman. Itās as if facets of my alterhumanity are being stimulated each time that I play Sun Haven, feeling more and more in tune with myself with each session.
It is home, but it is also so much more.
āThat Dragonās Just Like Me!ā, or My Fictionhood and Sun Haven
One of the key events that happens within Sun Haven is being taken to Dragonās Roost and meeting the guardian of the realm, Elios. He is the lovely, leonine dragon that you currently see as my profile picture. Itās a rare instance where I see beings in fiction that actually reflect me or my species in some way, and meeting Elios was one of them.
I recall rushing to my blog and announcing in total species envy that Elios looks exactly how I look as a Gold Dragonne, just with way more fur and not nearly enough scales. I loved each instance in which I got to climb Dragonās Roost to see him, feeling this immense kinship to the sun dragon. We were both leonine in our features, both draconic in species, both being connected to the sun, and both being centered within fantasy contexts. In the case of the latter, he was the guardian of an entire fantasy realm whereas I am the concept of the fantasy genre (Iāll get into that later).
Suffice to say, there was a lot that I had in common with Elios. Being around him brought me immense joy.
I think my favorite moment had to have been when, during a main quest later down the line, he had told the player that if he didnāt know any betterā he wouldāve seen the makings of a powerful, young dragon before him. Of course, this refers more to the general player character than me specifically, but it touched my heart beyond words.
The reason why I bring this up in context to my fictionhood is because my entire draconity is based in fictionhood. I am a fictional dragon. My place of origin thrives off of storytelling in order to exist. I may not be from Sun Haven, but Sun Haven does speak to my fictomere.
Sure, there is wonder and whimsy to living in a fantasy realm but I much prefer settings where all the swords and sorcery is a part of the norm. Not just epic tales and prophecies of destiny, yāknow?
Sun Haven still has that, but it is very avoidable. You can churn out a lot of time by just steadily building your farm, turning profits through fishing and foraging, building relationships with the townfolks and exploring the occasional side story after itās triggered at random. The āimpeding doomā along the way doesnāt really grab your attention until you need a change of pace.
Curiously enough, Pixel Sprout Studios did release a bullet-hell roguelike called Sun Down Survivors which mirrors Sun Haven. It takes place in an alternate timeline in which the player character of Sun Haven never left the Great City. With nobody presumably putting a stop to Dynus, the Dragon of the Moon and the main antagonist of Sun Havenās main storyline, the whole world went to shit. Now, those who survived must put a stop to him. No more coziness for you!
Itās quite an ambitious project, seeing that it released in the same year as Sun Haven. Iād be invested if it wasnāt for the fact that Sun Down Survivors looks absolutely bare bones in comparison. I donāt typically judge a book by its cover, but going off of the reviews for it, this is the one time my intuition may be accurate. Iām better off getting my combat fix by wandering too far into Sun Havenās wildernesses with nothing but a copper sword, some food and the intent to live out of spite.
I still like the idea of juxtaposing a would-be hopeful, idealistic cozy farm sim with a sister title that reflects the actual importance of your role if not fulfilled. It sucks that it didnāt garner as much detail or attention, but I digress. Iām side-tracking myself from actually discussing how this relates to my fictionhood. Apologies.
On that note, itās interesting to me how intertwined I feel with a place that Iām not from. Itās similar to how I regard Splatsville and the Splatlands of Splatoon 3. Iām not an inkfish (meaning inkling or octoling), yet the cultures, the values and the overall theming around Splatoon makes me appreciate life a little more each day. With Sun Haven, this game invites me to find a little wonder in everyday life. Thereās plenty of fantastical things living alongside the residents of Sun Haven and their neighboring realms. Yet, the world still turns. Life goes on.
Mundanity may look different to everyone, and it certainly looks different compared to the world we actually live in, but thereās beauty within it thatās worth appreciating. Thereās always cars passing by that you watch from a distance and names that you remember, forgetting the faces that belong to them.
But what of that historic house downtown, the one thatās been around for over a hundred years?
What of that old friend who pops in one day and wants to catch up?
How about that parade or fair that happens each season, bustling to the brim with exciting people?
I wanted that in a fantasy world, and I got it.
Itās all I could ask for, really. Being both a fictionfolk whose experiences predominantly exist within swords and sorcery, while embodying this same genre, I wanted that familiar feeling within my own being. That isnāt to say all other sims donāt have those qualities too, but I feel like Sun Haven commits to it more with its weird mix of both medieval fantasy and urban fantasy elements. In a way, thatās perfect for me as a being from Dungeons and Dragons since I often see a mix-n-match of fantasy sub-genres all across my source. Itās no wonder why Sun Haven fit in perfectly with me.
I tend to my crops, feed my cows, fight an annoying seasonal boss that spawns weeds all over my farm if I donāt beat him a jump-roping contest, and I risk my life by exploring forests full of pepper scorpions whoāre above my combat level. Donāt forget: Summerās coming up, and if I donāt turn off seasonal effects, all of my crops will burn to a crisp!
Thatās just life. All sorts of wild and weird things can happen in life within this world, as it does in Sun Haven. Itās just under much different contexts. That said, Sun Haven draws out those aspects of my fictomere that truly feel in-tune with living in a fantasy realmās reality as opposed to this one.
Embarking on a periless quest like I do in Dragonās Dogma 2 or any Elder Scrolls game is all well and good, but at the end of the day, Iāve got mouths to feed and a home to get to by 11 P.M. I just also happen to have the trust of Elios to uphold. Thatās the reality where Iām best represented.
Thatās the reality where I feel the most like myself.
Being the Concept of Fantasy While Interacting with My Own Media
That brings me to the final topic of interest between me and Sun Haven. I will preface this by saying that I donāt utilize the label, otherkin, or any terms related to it as much as I used to. I only do so unless I have to for the sake of convenience, as I know the majority of the community is not familiar with fractic identity and its own terminologies.
In context to this section, I will talk about my most prominent concept fracture. In other words, I will talk about my conceptkinity as someone who is the concept of Fantasy. Yes, as in the Fantasy genre across media.
For me, itās not specific to any kind of media. Books, films, television, video games, you name it. If itās fantasy, it is me. I am Fantasy, period. When playing Sun Haven, I did not expect it to invoke such strong feelings within this fracture (or kintype) of mine because I regularly play a lot of fantasy-based games. Whether it be action-adventure RPGS, soulslikes, visual novels, etc., thatās just the bulk of the games that I play. Yet, Sun Haven is one of the few where the very embodiment of my being surfaces.
In all honesty, Iām still figuring out why that may be as Iām chipping away at Sun Havenās main storyline while juggling my responsibilities as a farmer. From what I suspect so far, I think this occurs because it blends together two lived realities that Iām familiar with through my being. I physically live within a world of earthen mundanity, yet I also belong to worlds of fictional and fantastical quality as an alterhuman. Being the concept of fantasy itself, I see elements of these experiences trickled throughout Sun Haven and am given peace in a way.
I am not abandoning the world that I currently know of and experience being in, yet I am also where I belong as a concept. Itās not exactly a āright place, right timeā kind of feeling, but the feeling that Iām given through Sun Haven seems to extend an olive branch between the worlds that I know⦠if that makes any sense. If not, just know that Iām happy being able to incorporate what I experience here into my being as Fantasy without straying too far from either experience.
Thereās always a little bit of me that stirs when I play games that are aesthetically and narratively based around my being. It lights a fire within me that says: āYes. This is who I am. This may not be my story, but I am incomplete without it.ā Why? Well, Iāll put it this way. One may not identify themselves by the bones in their body, or the blood in their veins, but theyāre still a part of you, are they not?
Theyāre what gives you structure as an individual. That is how I view media within my being. I may not be from Earthsea, and I may not experience any heartedness towards Dragon Quest, but these stories are still me. There would be no me without them.
What Iāve discussed here are also potential reasons why Sun Haven stands apart from other media for me, but I still need to make sense of it as I progress through the game. Perhaps, when I eventually find out what Dynusās deal is, I can return to this reflection and make my peace with this mystery Iāve yet to solve.
I suppose one could say Sun Haven left me with a journey of my own to embark on as I juggle through life.
Conclusion
The funny thing about being fictionfolk is that thereāll be moments where I interact with fiction and assume that it wonāt hold much relevance to me based on the current state of my fictionhood. Yet, once in a blue moon, thereāll also be fictional media that knocks me off my feet in turns of how relevant it feels towards my being.
To have that same effect on my conception, as Iām also a genre of fiction, is truly impressive. Itās especially impressive in Sun Havenās case since itās a part of a genre that I donāt particularly care for (cozy games), save for a few exceptions.
One would think by now that Iād be accustomed to my alterhumanity being full of surprises, but life as a whole, not just identity, is full of them no matter what. Iām interested to see where it leads me next.
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hi, i just saw you use a term ive never heard of before! 'cathearted?' can you explain that a little more in-depth, please? what is different between that, loving cats, and being catkin? (from a catkin, ahaha)
Heheh, of course!
Hearted-ness is relating strongly TO a thing, rather than AS a thing. You still feel a strong connection, and like you have a deeper understanding and relation to the thing. But instead of being as literal as -kin, itās a bit more disconnected.
Think of it like two people looking at an orange.
The first person grabs the orange and says:Ā āThis. This is me. I am this orange.ā
The second person touches the orange and saysĀ āThis orange and me- we have a connection. I relate to its orange-ness.ā
Sorry for the crappy scenario, but it shows the less ultimate of a connection between the orange and the person with heartedness, and the strong grabbing of the orange and the first person.