Software Engineering Lab:
This is a demo showing up the lighting capabilities of the Engine that would be the heart of the game. We're using a heavy lighting model to shade all the meshes in the scene, this is done per pixel screen so it's lighting fast.
We are also gonna use simple point lights for our LPV implementation, we will have approx 230 lights in the scene at any time, 200 for the LPV (light propagation volume) and 30 "heavy" lights like this one in the video for scene lighting.
This video also shows the physics in action powered by Havok.




















