Here’s a very-work-in-progress screenshot of a little game I’m working on as a practice in learning HaxePunk! It’s a fairly simple top-down adventure game about surviving a haunted house that’s filled with skeletons. (Probably not quite so many skeletons as this screenshot would imply, I’m currently playing around with spawn rates.)
Graphics are very placeholder right now -- green square is the player, brown squares are doors -- and I’ve only just today figured out how to start implementing a basic pathfinding AI, but I’m really happy with the progress I’ve been able to make on it so far, especially going into this project totally unfamiliar with Haxe and having a really limited amount of spare time to work on it each week. Up next is gonna be adding in a basic combat system, figuring out pathfinding across multiple rooms (currently only enemies in the same room can move), then after that possibly figuring out win condition stuff.
It’s a simple little game so far, but it’s been a lot of fun to work on and figure out; hopefully I’ll be able to follow through and get it to a finished (or at least show-to-others-able) state some time soon! 😊









