How the galaxy is divided according to the Enlightened:
How the galaxy is divided legally:
The actual territory these races control:
(species key under the cut)

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How the galaxy is divided according to the Enlightened:
How the galaxy is divided legally:
The actual territory these races control:
(species key under the cut)

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The Galactic Community
Galactic society is divided into four echelons - the Ancients, the Enlightened, the Greater, and the Lesser.
The Ancients are on the highest rung of the social ladder, and that's only because they are all extinct and so literally above all the social posturing! Eldest among them are the Hyttan Technocracy, whose self-healing tech outlasted their civilization. While their homeworld was never found, their civilization seemed to span the entire galaxy, and so their ruins can be found everywhere. The other three Ancients - the Gheluc Isocracy, the Melosem Charter, and the Swenboi Hegemony - all wiped themselves out in a conflict known as the Olensco Wars before any of the other races made it to the stars.
The Enlightened races (self-titled) are, among the modern known races of the galaxy, the first to have begun the process of space exploration. As such, they have positioned themselves as the de facto rulers of the galaxy, a decision that was not met with anything even remotely close to universal acceptance. The Zymeth Geniocracy are the oldest and most technologically advanced of the modern races, the Necupole Plutocracy set up and maintain the interstellar economy, the Thalatte Stratocracy put all their efforts toward conquest and expansion, while the Bernetigan Collective believe themselves to be the pinnacle of creation and want to convert the other races into being exactly like them.
The Greater races (a designation the Enlightened have allowed) all reached the stars after the Enlightened's interstellar civilizations were well established, and they've spent the majority of that time fighting for more power within the galactic community. The Baithaiz Republic, Arakhne Principality, and Fuglaz Mandate border Zymeth space, and share their superiority complex in how important they are to the galactic community as a whole. The Fiskaz Meritocracy and the Lacertus Commonwealth are on the edges of Necupole space, and they happily reap the benefits of being so close to the economic centre of the galaxy. The Meleten Empire neighbours Thalatte space, and have had their entire interstellar career forged in fending off their expansionist advances because of it.
The Lesser races (as they were assigned by the Enlightened) are the youngest civilizations on the interstellar scene, though the other races tend to treat them more like pests than people. The Koleopteros Timocracy frequently has to deal with Zymeth organizations trying to trick them into indentured servitude, while Baithaiz raiding parties will forego that charade and just take what they want from them instead. The Apiarius Aristocracy and the Usgaisjan Union are never not harassed by Necupole agents trying to fold their civilizations into their portfolio, which hasn't been great for their economic place in the state of things. The Deupazing Monarchy, Human Alliance, and Deorvira Federation all fall within Thalatte space, and so must constantly deal with the threat of invasion, which has had the unintended benefit of forcing these races to advance their technology by leaps and bounds in order to maintain their sovereignty in the face of such a persistent threat.
Tropes
Sci-fi, like every genre, is full of'em, and while some are fine, some absolutely piss me the fuck off, so this is really just a list I wanna keep in mind of pitfalls I don't want to fall into:
Planet Of Hats - The conceit that an entire species can be boiled down to a trait or two. I get the reason for why this is a thing (coming up with a single culture is one thing, but a planet full of them? especially when they probably won't be pertinent? oof), so to prevent myself from doing the same, I want to try and make sure that I establish that each race encountered has eons of varied cultures behind it, and the audience is just getting a glimpse of a very narrow slice of what a species is about. And to keep in mind the more "winging it" attitude I'm going into this project with, I am only going to figure out cultures as I need them!
Humans Are Special - Humans have always placed ourselves at the centre of any story we've created, because duh, but the trope of humans being the superest, specialest, awesomest species in the entirety of creation, and the only ones that can save the day against whatever cosmic threat there is out there, is not a trope I vibe with! It's just nationalism under a much bigger hat! So part of the way I'm combating that is by A) not having a chosen one type plotline (since that lends itself more to that trope than anything), and B) having my protagonists be from all over the galaxy, and all as equally important to the overall plot!
Technobabble - Jargon is handy for quickly conveying complicated concepts, but if you aren't going to explain what your jargon means at least once, then all you're doing is just making noise. Sci-fi's bad for that! So to avoid that, I have one protag who is new to the intergalactic scene, so she's going to be the audience stand in asking, "What the fuck does that mean!?" whenever anyone else starts throwing technobabble around.
And if I'm going to be a hater, then I may as well be a lover too, so here's some tropes that I love about the genre!
Hive Minds - I know I was poo-pooing mono-cultures right out the gate, but a mono-culture as a threat??? That's juicy! A culture that thinks they're such hot shit that everyone should be exactly like them? That's horrific! And what's sci-fi without a little existential horror?
AI - The generative LLM slop that has been poisoning the creative landscape for the last couple of years is straight up poop from a butt, but the concept of an artificially created consciousness/life form? That's a topic worth exploring!
Ancient Aliens - Hate the trend of white people explaining away every marvel created by non-white cultures throughout history as having actually been the work of aliens, but the idea that there were technologically advanced species out there that had come and gone before our race was anything more than single-celled organisms squirming around in primordial goo is compelling as fuck! Especially if their tech was so advanced that modern science has yet to come close to replicating it? That's the good stuff!
Vampires
Vampirism is a supernatural virus that transforms humans into an entirely different species. It shares a common ancestry with lycanthropy, both mutations of an older, now lost virus. The most drastic change caused by vampirism is the cessation of aging, rendering vampires functionally immortal. A vampire can still be killed if they’re injured badly enough, but they won’t die of old age. Depending on when a human is turned into a vampire, they will either grow to adulthood and then fully stop aging, or have any signs of aging reversed until they’re back in their prime again. As such, vampire society looks like its made up of nothing but 30-somethings. In order to seem older, some vampires will make themselves look aged through artificial means (colouring their hair grey, using makeup or other procedures to give themselves wrinkles, etc.). The reasons for doing so can vary from person to person (some want to look more distinguished, some want to actually look their age, others want to look older - and therefore wiser or more powerful - than they actually are), and like any fashion trend, has gone through waves of popularity and disfavour.
Viatrix - Design
Originally there were only going to be six main characters in Shackle and Noose, but then I realized that, if they're all off forming Voltron, who's gonna fly the ship?! That's one hell of a liability to leave your home just sitting there unattended, and so that's when I settled on having an AI character to run things while everyone was away. Besides, it's kind of a staple to have a sentient computer system in sci-fi, so who am I to not include one in my own space opera?
EDI from Mass Effect was the biggest inspiration, obviously - a virtual intelligence that becomes sentient when it's injected with coding from an ancient alien race - but I didn't want her to end up being sexualized like how EDI was. Due to shenanigans in universe, having people's ages would be too much math for me to deal with, but while the organic crew are essentially in their 30's, Viatrix is basically a teen, and I am NOT here for setting up any kind of lolicon type bullshit!!!
It's for this reason that she's not going to have any type of humanoid drone she runs around in, and the ones she does have look more like the Sentinel Drones from No Man's Sky.
She is represented by an avatar, however, a violet for Viatrix, and then as her performance persona as the Program, her avatar is an axe. The reason I went with these is because I wanted Sapphic symbolism everywhere in this story, and both violets and the labrys have been traditional symbols for lesbians.
Her violet avatar is rainbow coloured, because gay obviously, but also because I decided on all the character's colour schemes by grabbing cool rocks from my rock stash, and for Viatrix I chose bismuth, because in comparison to the more natural look of the other rocks, bismuth looks very artificial. And the Program's avatar is red because red=evil, and that character she was portraying started off as being more of a rogue, killer AI type persona.
Bonus fun fact = the ship that everyone lives on, the physical vehicle that is technically Viatrix's body, is named the Pelekys, after the Greek word for the labrys, because again, I wanted this thing to be full of Sapphic symbolism!

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Baithaizans
These aliens are amphibious, and in my head I accidentally envisioned them as looking like the fucking Geico gecko of all things! The four arms came from the tharks from the Barsoom series - a tall, thin body with multiple arms was the alien kind of vibe I wanted to go with. Less about the appearance than it is the attitude, but the aggressive way the drazi act in Babylon 5 are what I see regular baithaizans behaving like. Geckos also kinda have sweet little faces, so I thought it would be funny if they just have absolutely dogshit attitudes to juxtapose against that! And like geckos, they come in all kinds of fun colours! And to bring in another sci-fi reference to how I'm picturing these aliens, the armour that the guards wear would be similar to the Serpent Guards from Stargate, only gecko instead of snake themed!
Pronunciation Guide
The Baithaiz Republic | Homeworld: Vatrlada | Mech and Circuses colony: Iromay | Baithaizans | T0-K4Y Bipedal Assault Unit
HYTTAN
What's a sci-fi setting with an alien race that's a mystery, except for the tech they left behind? That's what the hyttan are for this whole thing, to the point where I haven't even bothered to think of what they'd look like, beyond being bipedal enough that the races that followed them could use their ancient tech without having to metaphorically adjust the seats or anything. I have thought about what their tech would look like, however! The cornerstone of that look is the way organic tech was drawn in anime in the 80's-90's, because that shit slaps! Hyttan tech is self-healing, which was how it withstood the ravages of time, so I wanted it to have more of an organic look, like it was grown, not forged. The tech isn't alive, however. Beyond looking like it's biological, it's completely artificial.
Pronunciation Guide
The Hyttan Technocracy | Odazaen
The Gods Of Marenkes
The pantheon of Marenkes, going clockwise from the upper rightmost (red), we've got:
Coraxborax, the god of the arts, craftsmen, and revelry
Tarnagaar, the god of prophecy, destiny, and dreams
Zhadhul, the god of justice, law, and truth
Xanghul, the god of the day, harvest, and animals
Vulrani, the god of trade, travel, and seasons
Ransaran, the god of the afterlife, karma, and perseverance
Grelthor, the god of knowledge, innovation, and gratitude
Lyrrath, the god of the sky, storms, and forests
Quasvina, the god of duty, celestial bodies, and history
Pelexal, the god of night, the sea, and mystery
Jendrosia, the god of war, victory, and faith
Ahazhada, the god of love, passion, and courage
The gods have made sure that they are omnipresent in the lives of mortals on Marenkes by making their domains as all-encompassing as possible. Under their rule, they demand that every action a person takes is a prayer to their glory.
(I go into more depth about what each god's domains cover below the cut)