The general public has classified haints as having elemental affinities as observed from battles between the creatures. Haints of certain elements tend to have certain common abilities and aspects of their appearance and behavior. Experts caution that this kind of unscientific labeling could lead to dangerous overconfidence in handling haints. Experts are rarely listened to.
Haunt, uncommon variants of some haints can have different typings than their typical counterparts. One of the reasons that experts caution against categorizing haints by type.
The Haint Battling League’s marketing team has classified haint elemental types as:
Scream- haints associated with air, the skies, lightning and thunder, or have dangerous sonic cries. While most haints can levitate, scream types are the fastest and most maneuverable in the air. Commonly have wings. Commonly the best talkers of all types of haints. Scream vs Bone -> tie. Scream vs Pyre -> favors Scream. Scream vs Slime -> favors Slime. Scream is weak to scream.
Bone- haints associated with earth, plants, metals, or have strong sturdy bodies. Frequently parts of their bodies look like skeletons or rocks. These haints have the best physical defenses of all haints and are known to be able to even bruise the living. Commonly rather calm if slow haints with great patience. Bone vs Scream-> tie. Bone vs Pyre -> tie. Bone vs Slime -> favors Slime. Bone is neutral to bone.
Pyre- haints associated with heat, light, and fire. Frequently have parts of their body that look to be on fire. Second fastest haints with high tier attacking power but very weak defense. Have a tendency towards mischief, tend to be a bit hyperactive. Pyre haints are also known to be little arsonists when they find the opportunity. Pyre vs Slime -> favors Slime. Pyre vs Scream -> favors Scream. Pyre vs Bone-> tie. Pyre is neutral to pyre.
Slime- haints associated with water, the cold, rain, snow and ice, and darkness. Scream haints have the best stamina and second best defense. Frequently these haints appear to be sopping wet even when away from water. They are most often found near sources of water and enjoy leading humans to their doom to drown. Slime vs Pyre -> favors Slime. Slime vs Scream -> favors Slime. Slime vs Bone -> favors Slime. Slime is weak to slime.
Void- haints that don't really fit into any other category. Frequently used as an argument against haint type classification. These haints affect and are affected by all other types neutrally.