Fred Wood’s Game of the Year 2022 List
Here’s an organized list of my games of the year, 2022. The rules are simple: I must have completed the meat of the game for the first time in 2022. Release date doesn't matter to me. Nothing matters. Time is made up. We’re posting this on Tumblr in 2023. Nothing could possibly matter anymore.
I adore the Steins;Gate series and have picked up and supported every english release of every Science;Adventure visual novel that has released since. Chaos;Head NOAH is the first game that has completely disappointed me, and I’m not totally sure who’s fault that is. From what I understand the localization team on this release did some work to try and make the game more palatable to unfamiliar audiences, trying to make the main character less of a piece of shit than in the original release. Well, they failed. He sucks bad, and I’m not sure I can endure revisiting it again to find the other endings/routes, no matter how much better they make the story.
AI The Somnium Files: Nirvana Initiative
AI The Somnium Files: Nirvana Initiative is a sequel to AI The Somnium files, and is not as good. It tries to do some really wild things with its narrative and mostly succeeds, but they tried to make the game stand alone for folks who didn’t pick up the original, and I think that fear made it much less impactful. The inclusion of an Easy Mode for folks who want to binge the story and not deal as much with the clever puzzles made it much more pleasant for this dummy to enjoy.
13 Sentinels Aegis Rim (Nintendo Switch)
In 2019 13 Sentinels dropped on PS4 and I tried to play it and kept thinking “I wish I could play this on a handheld”, so I never finished it. This year I did, and while I was not as in love with it as all the folks in 2019 who extolled its virtues, I will say this is a very wild game that tells a wild story using a wild structure that seems incomprehensible until it clicks. And I think it clicks really, really well.
This game was the first new big drop from the creator of The Nonary Games series. I first played it a little on Switch when it first came out thanks to a review code, but the graphics were so bad and the beginning was so slow that I put it down and never picked it back up. When the sequel, Nirvana Initiatve came out, and friends started speaking so highly about it, I gave the original another try, this time on XBox Series X via GamePass. Instead of being a garbled mess, it was a gorgeous video game that held a great series of mysteries with a cast of characters I learned to love. The only mark against the game is it’s a bit hard. The puzzles in the game are based on dream logic, and dream logic is pretty subjective, so I kept failing and getting frustrated. The sequel mitigates this with lots of difficulty options and making it easier to retry. For this one I mitigated the difficulty by using a walkthrough when I got stuck. The game’s a real 9/10, though, highly recommended.
Undertale came out in 2015, and here in 2022/2023 I’m working for Toby Fox on Deltarune, so take everything I have to say with a healthy amount of bias.
I played Undertale in 2015 the week it came out for a few minutes and thought it was cool and didn’t pick it back up until Thanksgiving. By that point the game had absolutely changed the internet forever and it was getting real hard not to get spoiled, so I played the game like I think most uninformed players do. I loaded up the game, thought it was neat, killed the really nice goat lady, learned that I did not have to kill goat mom, restarted the game, got a “pacifist ending”, then got a “true pacifist ending”. I had always heard about the other major route, but never really thought it would be my bag.
This year, after having talked to a lot of people and being pretty bad at the Undertale and Deltarune danmaku bullet patterns, I wanted to go and see the rest of what one of my favorite games of all time had to offer. I did it on a couple of Live Streams where I struggeled a lot, but ultimately won the battle against a true hero. I pushed on to give the friendly skeleton fight a few honest tries, before giving up and resorting to cheat engine.
Just like everyone else has said over the last seven years, it’s amazing how Toby was able to tell another very powerful and very memorable story by reusing places, characters, and battles. It’s wild how the most famous track in the game takes place in a battle that most players will never experience on their own. It reminds me of how the best part of Drakengard is hidden away after having to do a bunch of really horrible and actively unfun things, but that wild alternate route resulted in NieR.
I will probably never beat the friendly skeleton battle at the end of the game legitimately. I don’t have the kind of reflexes and memory to learn every single one of the attacks and pull them off, but having gotten there on my own and trying it a few times, I sure as hell understand and appreciate it.
The Stanley Parable: Ultra Deluxe
Many years ago I played a game that told the story of a man named Stanley. While The Stanley Parable: Ultra Deluxe is not quite a sequel (though it also very much is), it was wonderful to revisit one of my favorite indie games of all time with a fresh coat of paint on modern consoles. The new stuff was wonderfully meta and hilarious, and there was enough of it to justify the double dip. The extra nice thing was playing it with my wife this time, so I got to see bits of the game through fresh eyes.
Who would have thought that Breath of the Wild meets Death Stranding would make for a surprisingly competent open world Sonic the Hedgehog video game. I really liked running around each of the “open zones”, pulling off tricks and goin’ fast. The combat was repetitive, and the bosses weren’t terribly fun, but the moment to moment controlling the blue attitude man felt really great. Also the game has simultaneously some of the best music in the series (the early cyber zones) and the absolute worst (every single boss battle, don’t @ me).
I was so excited in 2021 when they announced that the Christian Whitehead ports of Sonic 1 2 and CD were coming to modern platforms, as well as some sort of re-release of Sonic 3 & Knuckles. What we got was a very buggy mess of these games that had some really glaring issues that made it impossible to recommend, especially at its $40-$45 price tag.
Now with a little bit of time and a few sales, the game can be found for around $20 with its most glaring bugs patched out. Now we have a modern version of the mainline Sonic the Hedgehog games I grew up with, they have widescreen, and they have the ability to retry special stages. They also have fully and wonderfully animated sequences between each game connecting them to one another, and a full 4K upscale of each of the Sonic CD animations with tremendous care and attention.
This year I beat Sonic 1,2,CD, and 3K 100% with all chaos emeralds (something I’d never done in CD), and it was an absolute delight. And playing on the Switch OLED in handheld mode is an absolute delight. If you’re playing on PC, there’s wonderful mods that replace all the music in the game with uncompressed versions of all the original music, there’s fixes for small issues with the dropdash, and there’s a nice and quick fix to remove the weird bilinear filter on the games. It’s easy to recommend for me, now.
This would probably have been higher up my list if not for the miserable state it released in and the $40 price tag.
Vampire Survivors is a game that deserves to be game of the year on someone’s list, but isn’t quite on mine. I love incremental power fantasy roguelikes like Risk of Rain, and at first blush, this seemed to be the idle game version of that. Functionally you can move freely around a big open space, your character will attack every couple of seconds, and a horde of enemies comes at you. The first few minutes of the first few games are pretty boring, but as time goes on you kill enemies, gain xp, and start to build up your character with buffs and new weapons, making you an incredibly powerful killing machine by the end of your run, which at the start is capped at 30 minutes. I spent 30 hours with this game in the first two weeks of playing it, and it was a wildly powerful tool for making time disappear. I’d boot it up, unlock a bunch of new characters and perks, and then say “yeah, one more game”. As I sit here writing this on a 13 hour flight on Tokyo, I’m excited to say I’m going to use its magical time erasing capability to make this trip all the faster.
Also the game’s less than five bucks which is insane for how much fun I’ve had with it.
Judgment is an open world beat ‘em up RPG in the vein of Yakuza by the creators of Yakuza taking place in the town of Kamurocho from the Yakuza series. You play as a private detective who is disgraced for getting a murderer acquitted who was then quickly re-arrested for the crime of super murdering his girlfriend. The story of Judgment isn’t about that case, but you can sure as hell bet you’re going to be relitigating that case while you solve a rash of cases involving a serial killer referred to as the mole (for some reason I never fully understood). I picked up Judgment when it came out on PS4, again when it came out on Stadia while I was on vacation away from home, and then again on XBox Series X when I decided I wanted to see the graphics much better. Each time I’d start the game, get to the arcade, play some Virtua Fighter and the claw machines, and then forget to pick it back up.
This year they finally released Judgment and Lost Judgment (the sequel I have yet to finish) on PC via Steam. It was a perfect release for me to enjoy on my very nice computer and TV, then pop over to the Steam Deck and play the side missions that Studio Ryu Ga Gotoku is so known for.
Judgment is somewhere firmly planted in my top 3 Yakuza games, and I mean that with the absolute highest possible praise. It’s a great game and a wonderful introduction to this studio’s work. Y’all should play it.
Destiny 2: The Witch Queen
The Witch Queen is the latest expansion in Destiny 2, and is likely the best one we’ve gotten. There are all sorts of incremental improvements to the game’s economy and the loot pool, but the biggest and most exciting change was the addition of a “Legendary” difficulty for the game’s campaign, which made it a challenge for once, like the Halo series Bungie was known for. It felt like a real accomplishment finishing this game’s story, and the legitimate twist at the end of the game is spectacular.
It’s more Destiny and I like Destiny and they did this Destiny really well so it goes on the list.
I played Inscryption in January of 2022 so I really don’t remember it very well – which is exciting as hell because I’d love to replay it. It starts as a pretty simple and very fun card game with some creepy stuff that expands into a different kind of card game with other kinds of creepy stuff, and eventually tells a really cool and wild story. Telling you much about that story would spoil it, so I’ll shut up here and just say that Inscryption is spectacular.
Soundtrack of the Year winner Neon White is a first person platforming shooter where you have cards that are guns but also special abilities. I adored the world of Neon White and most of its characters, though it’s hard to go wrong with a protagonist voiced by Steve Blum doing his best Spike Spiegel recap. Most of the story fails to land, but the gameplay, soundtrack, and replayability made it a hell of a game. I hope they make a silly expansion for it, because I just want more.
Dicey Dungeons has been on my game of the year list before, but this is its final resting place. This year they ported Dicey Dungeons as well as all its many bonus chapters to iOS and Android, and there’s no better place to play it. Dicey Dungeons is a card-based deck builder where you have skills that requrie different numerical requirements that you meet using dice. It’s got many characters to play as, many tweaked versions of the game, and an incredible soundtrack by Chipzel. It’s a must buy.
Oh, Elden Ring. The only reasons you're not my Game of the Year is because I'm not good enough to meet your challenges. I was playing the game my way -- offline, single player, with an ultrawide hack and a 120fps patch, without looking up any guides and without watching videos about how to build out my character effectively. This means that before I could get into the dope castle area, I had to defeat the Draconic Sentinel, and no matter how many times I got ‘em down to a sliver of health, they’d ruin me.
The sense of exploration in Elden Ring is unparalleled. I went down an elevator that just kept going and going, then came out to an underground cavern that was so big that it had a sky. I went through a portal in a chest that dumped me into a battle with a dude straight out of Shadow of the Colossus overlooking a massive castle town. I went to hell, I think. Every time I went to some new place, I was blown away. Each place felt unique and compelling, and I just wanted to explore every nook and cranny.
I think I’m going to go back to Elden Ring, but I need time. Hopefully when I do there will be some sort of official PC patch that completely gets rid of the baffling stuttering issues I was having on a 3090. Hopefully they’ve embraced an unlocked framerate and don’t require me to go use tools that would get me banned from playing the multiplayer experience to get the most out of my time with it. And hopefully I’ll have a controller that can withstand the few times I quit the game in furious anger. I really do want to see all that Elden Ring has to offer, because I know that it’s a lot.
Fortnite went from a joke of a game that was never coming out to a game that ripped off a popular new video game to one of the biggest gaming sensations in the world. In 2021 when matchmaking for Halo Infinite broke, the folks I was playing that with pivoted to Fortnite. While Halo Infinite's back and better than ever -- we're still playing Fortnite. Gunplay has gotten better, the sandbox has grown immensely, and they introduced a No Build mode which removes the pesky ability to build fortifications -- something I'm bad at and refuse to get good at. I've had so much unironic fun playing Fortnite with friends, won many, many games (and lost many many more), and I've spent money on cosmetics. There's something incredible about John Cena riding in on a boar with a cape on his back, dropping a dude with a shotgun, and then doing Gangnam Style in front of him while he bleeds out.
Also, as of writing, they just added a bunch of incredible visual tech from Unreal Engine 5.1 which has made the game become a baffling technological showcase.
Have you heard of this one? Way back in 1995 my friend Thomas and I went to the local Blockbuster and rented a game with a huge box for the SNES. It was a weird and wild RPG about a kid who got chosen by a bee to go and save the world from some sort of weird existential threat. I did not understand it back then, but I thought it was fascinating. I didn't have a SNES nor the money to rent the game again, so I didn't play it again.
In 2012 at the Portland Retro Game Expo I was across from a booth selling a complete in box copy of the game in poor condition for $250. Someone wrote the name Shawn Rogers (probably a person named Shawn Rogers) on the front of the box, destroying its value. I spent the money on it, excited to finally have enough money to own this fascinating game I'd tried emulating a couple times since, and called myself a real EarthBound fan. Later that year I brought an SNES with the game to my friend Levi's house and played it for 3 hours. It was rad, and I decided that I should finish Mother before I finally gave EarthBound its due, and so I did in a weekend long live stream. I burned out while playing EarthBound when I got to Fourside for the first time, and decided to call it quits.
In 2021 I picked up a dirt cheap XBox Series S right before a trip to my inlaws in Arkansas, and got RetroArch running on it. I had initially intended to play Halo Infinite (my 2021 game of the year), but the input latency on the TV made it impossible to play the game -- so I tried a fresh playthrough of EarthBound using the "New Controls" hack. I ended up having a lot of free time during that trip, so I divided it up between Destiny 2 via Stadia on my phone and revisiting this aging RPG.
EarthBound is magnificent and deserves all the praise it gets. It has heart, it's earnest, it's weird, it's quirky, and it's not afraid. The story of the young chosen one Ness is simple and unoriginal, but the characters, places, and troubles you get into are unforgettable. The last two hours of that game (The Place and The Final Boss) are filled with some of the most memorable imagery and soundscape in a video game. I don't want to spoil anything for those who really don't know about it, because it's really special.
I'm so glad the game's finally out on Switch as part of Nintendo Switch Online, because the barrier to entry is now just subscribing to a $20 a year plan on a console that most gamers have. There's other ways of playing it that don't cost $250 for a boxed copy (or the $2800 they go for now, sheesh), so I'd really recommend it. It's the second best game I played this year.
Tunic's the best game of 2022, and one of the best games I've played in a long time. It's one of those kind of games where if you try to explain what makes it good, you ruin it for someone who hasn't played it. So let me dance around that.
Tunic is a game that looks like a Zelda game, has combat like a Dark Souls game, and has another layer to it. Over the course of the game you learn that if you do one thing it unlocks a whole new ability, or you learn to read a symbol that opens a whole bunch of new opportunities, and culminates in the biggest "I can't believe they did this, that they'd expect someone to figure that out, and I can't believe I figured that out" moment I've ever had with a piece of interactive media. Really just a triumph all around.
The game is hard as nails, sometimes downright unfair, but the game's completely guilt-less accessibility options (infinite stamina, invincibility) make the hardest fights possible and trivial, while letting you get back to the big brain moments. Also it's on XBox Game Pass, which lowers the barrier to entry to an outrageous extent.
Tunic's my game of the year because of how it made my brain feel, and nothing comes close.
Games I didn't finish that deserve to be played:
When LIVE A LIVE got announced, we had a team meeting where everyone talked about how good and important LIVE A LIVE is, and two people suggested I started on the prehistoric storyline. That was probably a mistake for me, as it was really slow and not very fun, but also had the mega hit Megalomania for the end boss of that chapter. I started up the ninja’s storyline and was much more into it, but I think I might wait for the inevitable PC port. The loading times on switch were attrocious, and that HD2D style would look much better in HD.
The folks at Chuhai Games are new friends to me, and Cursed to Golf is a fantastic golf-based rougelike that they’ve made. It’s incredibly fun and the story is goofy and wonderful and I need to find more time to play it.
Lemme be honest, the story in Lost Judgment so far is a snooze fest. All this stuff in the highschool is starting to burn me out, but I’ve been told that it gets much better. So I’m gonna stick with it. Not every game can be as good as Judgment was, anyways.
Every year or two I delete my Picross 3D save file and start from scratch. I love me some nonograms, and taking them to an extra dimension is a delight. It’s criminal that we’ve only gotten two of these games, and none of them on the Switch. There are some perfectly acceptable clones out there on Steam and Mobile, but none of them match the charm of the Picross 3D series from Nintendo.