#goruco city at night

#dc comics#batman#dc#bruce wayne#dick grayson#tim drake#batfamily#batfam#dc fanart


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#goruco city at night

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The #goruco boat party.
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Speaking at Goruco 2013
A House of Cards: The Perils of Maintaining a 7-Year-Old Codebase.
This talk was a lot of fun about my experience starting at StreetEasy.com and what it was like to be thrown into a giant codebase coming from only controlled university programming exercises and small freelance projects.
Watch the video here!
"With RoR, often the focus is on how easy it is to build an application from the ground up. But, there is a whole different set of challenges when working on a mature application. This talk will discuss the issues discovered when peeling back the layers of a 7-year-old pile of code. In the beginning, the question isn’t “How do I build this,” but more like “Where does this go” or “Where is this bug coming from.” I will discuss the sometimes-unintended consequences of introducing new features, tracking down and fixing ancient bugs, estimating the time a new feature will take to build given the many other peculiar surprises you will uncover, and finally how not to worry about the inevitable day when you will break everything. The audience will hear from a developer who works with old code every day and get tips to make their future selves and successors less confused, more productive, and less unintentionally destructive."
The kids at GORUCO really know how to karaoke.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A fascinating, enlightening video from Sandi Metz's GoRuCo 2011 talk on the overarching concepts behind designing your code to best prepare for the uncertainty ahead.
Sandi says that no matter how much you think you know about a project in advance of writing your code, things will undoubtedly change at some point in the future, and as a developer, you must be prepared for that.
She explains that there are two ways to write your code. In the first way, you make educated guesses about how you think that your project will ultimately turn out, which leads to a rigid, codependent program that is tough to change.
The other more elegant option, as preached by Sandi rather eloquently in this 30ish-minute clip, has you assume that you have no idea about how your program will end up, and forces you to be flexible and concise.
WARNING: If like me, you're only 10 or so chapters into Hartl's Tutorial, much of what's discussed here is probably over your head. That said, by this point in the game, you should have enough foundational knowledge to take something tangible away from this that you can store away for later.
Heck, I'm posting this here right now, so that I can refer back to it later on down the road.
Enjoy!
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