The Space Between You and Me
Handicap Stones, Even Games, Komi and Learning Games.
This article assumes a base understanding from the reader on the fundamental game theories of Go. My ask button is open to all questions if they should arise. Let's Go.
A little over a year ago I met someone who also played Go and something amazing happened which is par for the course when Go players find each other; so naturally we started talking about our shared interest. This Go player told me that they never played a game on a 9x9 or 13x13 board, only even games on 19x19. I suspect they are close to 4 Dan in rating but that's not for me alone to speculate.
In Go there are what is called taking "Handicap Stones" when lower rated players are under the pressure of a higher rated player so that the space between them may be equalized. These stones begin on the board prior to the start of the game, placed on their perspective "Star Points".
To directly quote a famous online Go resource "The Sensei's Library"
"Handicap Stones, in Go, is the process of giving a player handicap stones or Reverse Komi as compensation for differences in player strength or positional strength with the aim of creating more equal chances of winning for all players.
Traditionally, in amateur 19x19 games, the number of handicap stones is equal to one stone per difference in rank, and the number of reverse Komi is equal to 10 points per handicap stone. For example, the handicap between a 5 kyu and 4 dan player would be 8 stones or 80 reverse Komi. Additionally, the stronger player takes White and has Komi reduced to 0.5 for the purposes of minimizing most (non-reverse) Komi advantage, helping to prevent draws, and rewarding White for close games.
The optimal amount and type of handicap able to create a fair game in Go is an ongoing area of research and study." End quote
I made a few edits so that their explanation lines up with and flows well with my writings on the subject. please look them up using this link: Front Page at Sensei's Library It is truly a treasure trove of Go knowledge for all skill levels.
An ongoing area of research and study. That last bit really makes one think. I used to take handicap stones against stronger players but now I'm not so sure it is conducive to the learning process. What makes a game of Go even anyway? No one can answer and trust me when I write that I tried to find it. I started playing even games, which is to say without handicap stones, and saw immediate personal improvement in my understanding of how games develop among my more skilled peers.
To not take handicap stones is a way of inviting "lesser skilled" players to critically analyze responding moves from "more skilled" players. To take handicap stones can be read as please play as many moves ahead based on our difference before the game even starts; challenging the notion of Sente and why we dread giving it up so freely. So, which one is better for learning?
I don't think anyone really knows the answer to that because we all learn differently. We all teach differently too. So then how do we determine what is right in a game that belongs to only two at a time?
That answer is simple; Boundaries, right? mutual rules set by the those who share that space between them. But it's not quite that simple. There are tournaments, like Quzhou Lanke, that forbid handicap stones while other tournament structures will allow it.
I've never been to a tournament for my own reasons and prefer to play more casually in a more open and less structured environment. That is my Go, no one else can claim that from me. Just as I cannot touch others Go. I hope that I can play my friend in an even game of Go soon so that I may grow to their strength too. So that there is no doubt of "yeah but there were handicap stones" if I were to claim victory from the jaws of the dragon they are.
Ultimately it all comes down to the space between us and how we use it together with mutual understanding. Thats my style of Go.
For Mother Earth, or Our Land. I haven't found a name for my style, but I know it feels right for me.