It’s funny the things I can get away with as a gm depends entirely on the playgroup. Like if I’m running something for my science knowers then I have to be ready to justify pretty much everything and “it’s magic” does not work. On the other hand I have some players whose minds seem dedicated to thwarting me in every way and all they need to do this is game knowledge and a willingness to cause pain.
I think in summary tttpgs are cool and fun.
(If any of the people reading this are in games I run you’re perfect and I would never complain about you)

















