Because this one is going to be so easy, I was hoping for one of your famed long rants. Do Destiny plz!
Wow, three requests for this bad boy. This is a great one to crack into as a comeback!
Background:Â You are a Guardian, one of humanityâs last defenders. In the past, something called The Traveler arrived on Earth and turned human civilization into a utopia, but everything changed when the Fire Naâ I mean, when the Darkness attacked. Basically, humanity got rekt. So, you and your fellow Guardians are tasked with defending what little humanity has left, which somehow boils down to running the same missions over and over ad nauseum.
Review:Â Let me clarify that Iâll be talking about Destiny as it currently is, not from its inception. I canât cram that many loot cave jokes into one column.
âItâs totally not Halo, guys, seriously!â
Thatâs true. Itâs not Halo. Itâs always-online, MMO Halo. World of Halocraft. Except WoW was fun at one point.
Frequent readers of this column know Iâm big on writing in games. Needless to say, Destiny has the worst writing Iâve seen this side of Kingdom Hearts. You donât even get access to any lore in-game â you have to unlock âGrimoire pagesâ on mobile or online without any indication from the game itself. Oh, and you get bonuses for unlocking Grimoire Pages, which is also left unmentioned. Yeah, thatâs not scummy at all, Bungie. I bet some readers might not even have known about this. Thatâs how stupid this idea is.
Anyway, once youâve jumped through the hoops to find out about Destiny lore, you become sorely disappointed. Itâs a bunch of vague drivel about the Traveler, what humanity lost, and something something Darkness something. Come on, Bungie, you fell back on the most generic terms possible for your âgoodâ and âevilâ with the Light and Darkness thing, and you still somehow let me down with your lore. That being said, the Books of Sorrow that came with the Taken King are actually pretty sweet⌠if they had any relevance whatsoever to the game youâre playing. Instead, theyâre decently written entries about things that happened in Destinyâs past that mean nothing to its present. Nice.
I canât rant much more about Destinyâs writing because itâs hard to fill paragraphs about a thing that doesnât exist. So letâs move on to gameplay. Of course, by gameplay, I mean grinding. Oh yes, Destiny is just like every other MMO â the actual fun parts of the game are like the worldâs worst parfait, thin layers separated from each other by endless expanses of boring, repetitive actions indistinct from each other. First, as usual, you have to level up to do the cool things you were promised. Fair enough, thatâs normal, though usually level up missions at least try to be fun. But then the real fun begins once you hit level 40, the cap. Now you get to start grinding for gear!
Gear grinding has always been the most frustrating part of MMOs. At least in Guild Wars you can craft your own endgame gear pretty easily. In Destiny though, you are a slave to the chest drops, and if youâre like me, the chest drops will be nothing but armor. Armor for days. Itâs like Oprah did an armor giveaway to me as her sole studio audience member, except the armor I get is always inferior to what I already have. Wonderful. Sure, you get to break it down into crafting materials, but have you seen how many you need to get to turn them into anything useful? You might as well take the time you spend breaking down your armor and just do another run, in which you will certainly get more armor.
It would be easy for you to think Iâm being hard on the loot system when the point of the game is to actually play the game, and youâd be wrong. Iâve played my share of MMOs â the aforementioned Guild Wars, World of Warcraft, etc. â and Destiny has, despite its genre shift, managed to have the most boring endgame Iâve ever experienced. Maybe itâs actually because of the genre shift. There are only so many things you can do with an FPS without making it heavily stylized like Team Fortress. Boss encounters invariably become âshoot thing to make enemy vulnerable, shoot boss, keep trash under control.â While these are basics known to any MMO player, Destiny never does anything to put a twist on them. Iâm used to bosses with unique positioning and gameplay mechanics requiring a diverse raid group to use their class abilities to their fullest extent, but instead I get nothing but an endless supply of gear checks. You know itâs bad when even the endboss of the Taken King is a frigginâ gear check. I guess itâs Bungieâs attempt to keep things accessible to people playing without dedicated groups, but frankly, thatâs bogus. At least some endgame content should require strict coordination and cleverness from an organized group. Stop diluting your game to the lowest common denominator.
The worst part about this is that I never feel fulfilled. When my raid team took down Deathwing in WoW, we let out whoops of joy. Excitement was part of the atmosphere even though none of us could see each other in real life. We felt we had accomplished something spectacular. But no matter how hyped a boss was supposed to be in Destiny, I always emerged with a shrug. This might be paranoid, but I suspect this as a ruse from the devs. The Skinner Box never pays out with quite enough to satisfy you so that it keeps you playing. This kind of design isnât just bad and stupid. This kind of design is dangerous. This is the kind of design we see with predatory freemium mobile games, except this one you already paid for up front. Next time you go to boot up Destiny, think about that first. Do we really want to reinforce this behavior?
True Feelings: The last paragraph isnât parody for once â it really sums up what I think about the game. Itâs not bad per se, but itâs poorly designed and implemented. Itâs a grindfest with little to reward you at the end. Take that as you will.
Oh, and âBecome Legendâ is the worst tagline Iâve ever heard. Even Tarzan is ashamed of that grammar.