Who is the player?
Welcome to the 5th annual broadcasted gaming competition known as GameCeption, where you compete in duos to win real money!
This year, it seems like the producers are shaking up the format to something a little more exciting and a little more...high-stakes, we shall say.
Content warning: Mild flashing images and text, some coarse language
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============= Synopsis
Welcome to the 5th annual broadcasted gaming competition known as GameCeption, where you compete in duos to win real money!
This year, it seems like the producers are shaking up the format to something a little more exciting and a little moreโฆhigh-stakes, we shall say.
============= Other Info
GameCeption is a Twine (Harlowe) game, submitted to the 2023 Edition of the IFComp.
Status: Completed
Genre: Action, Thriller
CW: Mild flashing images and text, some coarse language - Sound (setting)
============= Playthrough
Played: 2-Oct-2023
Playtime: around 30min
Rating: - [IFComp vote]
Thoughts: Who's playing who?
============= Review
GameCeption is "a game within a game" action thriller, where the goal is for you and your friend to win the gaming competition, and win the much needed prize (money!). The game you must play, however, is really not what it seems...
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
I'll say it out of the gate: I liked this game. It was nicely paced*, with engaging gameplay and choice, and a pretty stylised UI (I'm a sucker for a sci-fi-esc interface). Even if I saw the twist coming from a mile away, I was still pretty entertained, and felt vindicated when proven right! I thought the game knocked it out of the park.
*timed text on replay was a taaaaad annoying, esp when trying to speed run the last part
I liked the differences between the two parts of the competition, both in terms of styling of the page and the text itself. As both parts sort of mirror each other, especially in terms of action, there is just enough distinctiveness between both parts to make it feel fresh. The "parser"-like actions with the links added to the game competition aspect.
While characterised as an action thriller, I think Survival, ร -la Battle Royale, might fit the game even better, especially considering the gameplay when the competition starts. Though the interface of the game and the cover art would maybe give the expectation of a more sci-fi like entry.
For a game with multiple "losing" state, I appreciated "respawning" at the last major point, avoiding replaying the whole game to get back to the action.
Maybe a less positive point, it would be in the characterisation of the protagonists' relationship. It was maybe left a bit too vague for the question at the 'interview' to hit harder.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
โ Live Streamingโ Interactive Chatโ Private Showsโ HD Quality
Anya is LIVE right now
FREE
Free to watch โข No registration required โข HD streaming
@nmasseo98 hates me sometimes..especially when I steal his phone. Some pretty views from Vancouver and from leaving Victoria ferry terminal. My cousin modelling the new Starbucks Nitro coffee (not legally sold in a venti) and a little #gameception with #WorldOfWarcraft and #PokemonGO (at North Vancouver, British Columbia)
My group is plagued with the issue of having a campaign set up with specific characters, then random players not showing up to pay every week due to scheduling conflicts and the like. This led to the rest of us getting together week after week and noting being able to pay anything because multiple people were missing out of every campaign.
This week, we got together and tried to find a solution to this problem.
What we ultimately came to, is that each campaign takes place in an MMO, or similar multiplayer video game. This will allow players to "log-out" while they're not playing, so the other players don't miss a beat.
Each player will have a character that will represent the player of these video games. This will allow us to jump around to various campaigns and systems as we see fit, sometimes with players even "downloading" and taking characters with them to different games. It would also add another layer of story and drama to the gamer characters outside the games their playing, or even one shot specials, where "real stuff" happens to these characters outside of their games.
But this brings me to what i need help with. We're looking for the best system in which to build these modern day, average person characters. Does anyone have any recommendations?