"Von jedem Tag will ich was haben, was ich nicht vergesse." Gerhard Gundermann
seen from Türkiye
seen from China

seen from Belarus
seen from China
seen from Türkiye

seen from Maldives
seen from Türkiye

seen from Netherlands
seen from United States
seen from United States
seen from Türkiye

seen from Maldives
seen from Türkiye
seen from United States
seen from Malaysia
seen from United States
seen from China

seen from Indonesia

seen from United States
seen from Germany
"Von jedem Tag will ich was haben, was ich nicht vergesse." Gerhard Gundermann

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
What was it like when games had "Replay Value" and "Fun Factor"? Why are games today designed to have "'Neverending Play'" and "Salt Factor"?
Games have been pretty much dogshit since they stopped prioritizing "Fun Factor"...
But yeah, it just wasn't as viable to try and hold players in years-long compulsion loops before widespread online functionality and the design/business practices that this enabled: patching, microtransactions, GaaS/Gatcha structures etc. It's not that this wasn't always the desired outcome- the industry even in its nascency attempted to monetize "Neverending Play" with arcades and the design philosophies that formed around coin-based play- only the overhead cost was far greater and the potential for direct profit piddling compared to modern practices. Even MMOs required a relatively large investment in digital infrastructure that ensured only a few could achieve long-term sustainability- Gatcha games similarly come and go every quarter, but the buy-in is a fraction of whatever it took to get The Matrix Online off the ground.
"Replay Value" meanwhile found joint expression with "Neverending Play" in the Roguelike genre. This is critically one of the few pathways to commercial success for indies that lack access to massive digital infrastructures or lucrative IPs- a way of suggesting hundreds of hours of compulsive play (notice how often the phrase "gameplay loop" is deployed to describe specifically player compulsion cycles) with a relatively modest asset base. The same ethos of variety-within-scarcity underlines the popularity of deck-building mechanics and makes their inclusion attractive to developers forced to appease arbitrary ideas of hour-to-dollar value, to slip past the refund window on Steam etc.
Sorry if this was a more serious reply then was merited, but the gaming industry is just a constellation of profoundly evil business practices and the modern notion of the "forever game" (i.e. a single piece of software that extracts attention and capital from an audience in perpetuity) is one of its supreme expressions. It would be good if the earth opened her mouth and swallowed the entire Embracer Group executive suite tomorrow.
Dorbo Abodal, strange .pngs of game things
Seeing these in person is something else.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
So since I have just a tiny bit more spending money I finally bought a few more of my own Redbubble shirts, which caused me to go through and update some of them. The Game Professional Shirt now has more variants, including a “Fun Factor 5″ variant (which is one of the ones I just bought).
I also still have those Halloween Shirts up even though I said I’d take them down once October was over. I actually just bought the super rad pixel skull shirt for myself, though I couldn’t get the graphic tee version (aka the coolest) because they don’t carry that my size.
Anyway! This is your reminder that I have a cool redbubble store full of cool shirts and mugs and whatever. Let it never be said I don’t buy my own products because I just dropped like $50 on two shirts and some stickers.
I should’ve honestly made this post yesterday, when they had a 20% off coupon (hence why it was $50 and not $60). Oops! I’m really bad at telling anyone about Redbubble promos!