ok rigging this was a pain in the ass but dysis' model is finally updated to the newest frontier body, ill be getting this in engine later.
next up I need to make her cinematic head

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ok rigging this was a pain in the ass but dysis' model is finally updated to the newest frontier body, ill be getting this in engine later.
next up I need to make her cinematic head

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making some big progress on the new Dysis stuff, I've got a bit more to do but we finally get a look at her teeth!
I think I'm just about done with this model. just got some rigging tweaks left, but have a render of her!
oops may have done a bit more work on the godot port of frontier. got somewhat functional controls and some basic locomotion stuff
Today I was compelled to make a completely material based eye system. Just some clever use of masking and UVs

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took awhile to get her teeth just how I wanted. but here is a look at the "cinematic" head for frontier, this specific version is atm unique to her though.
reworked the skin shader to have skin color be assignable in runtime, as well as the pattern layer, rather than being baked purely into the textures.
body shading, mouth textures (not shown), and extra parts (tail,ears,etc) are also separated into different layers that can be changed on the fly.
Face and Underwear layers are still separate materials but I think ill keep that implementation. especially since face stuff is animated
a ton of work to get stuff functioning but I've now got dysis in frontier framework. I have even implemented metal and non metal materials on the same surface. I still need to update some animations for the new skeleton additions but I should be able to start building some of dysis' stuff soon