
#ryland grace#phm#rocky the eridian#project hail mary spoilers

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Hexes on Codepen.
Had a go at writing my hex code in p5js on codepen, pretty painless: codepen.io/revdancatt/pen/rOMMMw/ will use p5js from now on. See if I can get the audio part tied in too.
GitHub dump of all my 6 weeks of Creative Code coursework.
I've been working on FutureLearn's Creative Coding course for the last 6 weeks. Posting various images here and there. So in an act of graciousness (lol) I've uploaded all my hastily written late night code to GitHub. All of which created the images shown above and more.
Here it is: github.com/revdancatt/FutureLearn-Creative-Coding
Hopefully there'll be something in there to help at least a few people learn a trick or two, or at least act as example code to help them work through a problem.
Good luck!
Please upgrade your browser to something new like Google Chrome.
//Made with ProcessingLyon Tumblrify: //http://p5lyon.tumblr.com/ProcessingJSTumblr //English Version: //http://p5lyon.tumblr.com/ProcessingJSTumblrEn /* * Creative Coding * Week 2, 03 - n squares * by Indae Hwang and Jon McCormack * Copyright (c) 2014 Monash University * * In the next iteration of the square drawing sketch, this version selects a random number of squares * and a random gap between them. From this it calculates the width of each square then draws the squares * using two nested for loops. * * A simple drop shadow is also drawn to give the illusion of depth. * */ // repurposed "any" code by lemonde 2015 int i; //pointer int[] backgroundcolors = {2,2,1,2,2,2,2,1,2,1,1,2,1,2,2,2,2,1,1,1,2,2,2,1,2,2,1,2,2,1,2,2,2,1,2,1,2,2,1,2,1,2,2,1,2,1,2,2,2,2,2,2,1,2,1,1,1,2,1,2,1,2,2,1,2,1,1,2,1,2,1,2,1,2,2,1,1,2,2,1,1,2,1,1,2,1,1,2,1,2,1,2,1,2,2,2,2,1,1,2,1,2,2,2,2,2,2,1,2,2,1,2,1,2,2,2,1,2,1,1,2,2,2,2,2,1,2,1,2,1,2,1,2,1,2,2,2,1,2,1,2,2,1,2,2,1,2,2,2,2,2,2,2,2,1,2,1,1,2,2,1,2,2,1,2,1,1,1,2,1,1,1,2,1,2,2,1,2,1,2,2,1,2,1,1,2,2,2,2,1,1,1,1,1,2,1,2,1,2,1,1,2,1,2,1,1,1,1,1,2,2,1,2,2,1,2,1,2,2,2,1,2,1,2,2,1,1,1,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2,2,2,2,2,1,2,2,1,2,1,2,2,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,2,1,2,2,1,2,1,2,1,2,1,2,1,2,1,1,2,2,1,1,2,1,2,1,2,1,2,2,1,1,2,1,2,1,1,2,2,2,1,1,2,1,1,2,1,1,2,1,2,2,1,1,1,2,2,1,2,1,2,2,2,1,2,1,1,2,2,1,2,2,1,1,1,1,1,2,2,2,2,2,2,1,2,2,2,2,1,2,1,1,1,1,1,2}; int[] colors = {#5936ef,#bdd516,#250c02,#70fc13,#04d37b,#cac574,#cdc475,#cdc475,#7c9931,#7c9931,#dcdf84,#dcdf84,#7e262c,#7e262c,#7ba110,#fe2a0f,#fe2a0f,#30a00f,#832ec8,#832ec8,#586ab4,#57bfb0,#57bfb0,#6dcc0e,#c8dcd0,#c8dcd0,#9bc528,#9bc528,#635bf1,#635bf1,#2f855d,#28589a,#28589a,#a34a62,#9609e5,#36436f,#36436f,#23549d,#0a04d4,#411a1c,#411a1c,#500138,#9b6c82,#9b6c82,#f559af,#f559af,#b1f078,#0994fa,#d81ce9,#5a14a4,#5a14a4,#cba284,#d5be16,#c74502,#da2cb8,#da2cb8,#917f0b,#917f0b,#9a41f0,#fcdfd8,#fcdfd8,#9c424d,#c198d7,#c198d7,#a1d7a4,#a1d7a4,#3e9cf9,#7337b3,#7337b3,#e67d8d,#a7212b,#a9daf6,#a9daf6,#b9488f,#eca7f9,#7ffdaf,#7ffdaf,#d435b7,#7c9931,#e9d0d8,#e9d0d8,#adf5a6,#250c02,#250c02,#a3bea3,#a3bea3,#d98bf2,#d98bf2,#250c02,#70fc13,#643a03,#643a03,#c7aba5,#c7aba5,#567c7b,#567c7b,#e5cb1a,#e5cb1a,#cdc475,#cdc475,#745f7e,#745f7e,#8e74e4,#0bf2f4,#891768,#2b1d7e,#2b1d7e,#ca4653,#23549d,#20fb9b,#20fb9b,#d240c8,#36436f,#23549d,#23549d,#20fb9b,#643a03,#643a03,#0a2eba,#0a2eba,#41b9f3,#41b9f3,#bf04bd,#bf04bd,#784cad,#8f3b30,#8f3b30,#1986de,#c198d7,#19edba,#9c424d,#9c424d,#ea0da3,#ea0da3,#c74502,#c74502,#2cd7af,#4aa838,#4aa838,#2a35d9,#bb7786,#bb7786,#ba0473,#ba0473,#7337b3,#e67d8d,#e67d8d,#79d11a,#97b3fc,#97b3fc,#da2cb8,#da2cb8,#f559af,#f559af,#250c02,#250c02,#e86fcc,#e86fcc,#9b41af,#9b41af,#ba0473,#9609e5,#9609e5,#36436f,#39f0b6,#39f0b6,#9b41af,#9b41af,#752267,#752267,#9a41f0,#9a41f0,#fcdfd8,#fcdfd8,#7e262c,#2ed1aa,#2ed1aa,#ffa09c,#643a03,#643a03,#b52248,#6d72e0,#6d72e0,#a4a565,#04d37b,#cac574,#ad3ef0,#4db857,#4877a6,#4877a6,#41b9f3,#41b9f3,#a8bfe2,#a8bfe2,#68f954,#9b6c82,#68f954,#68f954,#8a7b13,#8a7b13,#f7ce94,#f7ce94,#572883,#572883,#1986de,#897681,#897681,#469c91,#745f7e,#745f7e,#ea0da3,#038de1,#038de1,#b3c04a,#b9c1f3,#b9c1f3,#68f954,#9b6c82,#917f0b,#917f0b,#f591cc,#f591cc,#bdd516,#bdd516,#cdc475,#cdc475,#7c9931,#7c9931,#9a41f0,#9a41f0,#fcdfd8,#fcdfd8,#a496bc,#b52248,#b52248,#6d72e0,#88924f,#88924f,#97b3fc,#97b3fc,#5884db,#250c02,#250c02,#70fc13}; int[] sizes = {315,80,410,495,466,149,247,444,130,178,270,347,95,462,481,223,75,343,142,88,285,309,147,280,466,478,70,133,185,354,356,75,495,466,149,204,71,485,338,410,466,149,204,489,185,354,356,75,232,255,340,353,133,222,301,358,374,349,53,341,280,95,280,157,210,355,121,398,485,302,142,88,285,309,59,271,484,280,95,462,70,133,222,301,72,315,55,471,307,331,474,247,338,410,495,466,298,185,354,356,485,261,261,281,190,474,485,261,251,286,498,457,375,130,178,270,95,462,271,484,280,157,358,59,271,484,498,457,298,185,455,369,307,331,413,138,349,53,341,82,338,410,495,466,250,455,247,444,298,185,354,356,307,331,95,462,455,369,72,315,301,358,59,271,455,369,309,261,178,234,234,374,349,53,210,355,251,286,315,80,55,471,369,55,410,495,466,149,444,481,444,481,80,485,210,355,251,286,232,113,375,130,281,143,484,280,157,210,355,251,286,498,393,71,485,338,281,143,285,309,261,178,353,360,255,307,478,70,133,222,82,121,398,485,466,478,70,133,353,360,344,452,168,342,216,436,343,431,76,440,314,242,472,85,176,424,490,295,439,61,366,166,244,76,495,152,464,186,56,237,345,318,295,169,264,118,206,443,271,377,110,472,258,346,350,336,275,424,479,85,418,431,169,224,220,351,236,136,405,184,412,84,415,340,216,463,447,495,152,464,85,496,392,400,237,216,65,310,256,83,76,440,147,412,196,153,371,341,194,494,244,76,318,295,169,224,310,392,349,487,293,217,493,490,452,168,342,207,148,92,389,192,457,245,96,454,400,405,132,65,418,269,330,481,367,236,389,71,147,412,110,472,492,61,153,490,236,136,405,184,153,389,495,152,464,186,296,210,487,293,217,337,328,273,169,224,220,351,199,216,100,264,118,206,455,379,192,198,143,66,300,90,149,300,436,232,477,374,392,280,343,431,439,244,92,389,192,198,237,216,280,500,350,196,198,115,431,194,115,365,243,428,168,459,141,116,479,85,472,85,176,424,302,431,187,453,461,343,144,314,440,118,65,310,256,83}; void setup() { size(500, 500); rectMode(CORNER); noStroke(); frameRate(30); // set the frame rate to 30 draw() calls per second } void draw() { /* background(#dfdee7); // clear the screen to grey randomSeed(millis()); int num = (int) random(3, 12); // select a random number of squares each frame int gap = (int) random(5, 50); // select a random gap between each square // calculate the size of each square for the given number of squares and gap between them float cellsize = ( width - (num + 1) * gap ) / (float)num; */ // print out the size of each square //println("i, backgroundcolors, colors, sizes = " + i + ", " + backgroundcolors.length + ", " + colors.length + ", " + sizes.length); //println("i walk, i walk, colors, sizes, colors, sizes= " + 2*i + ", " + ((2*i)+1) + ", " + sizes [2*i] + ", "+ colors [2*i] + ", " + sizes [((2*i)+1)] + ", " + colors [((2*i)+1)]); /* if (i>=int((colors.length-2)/2)) { //exit(); if (looping) { noLoop(); } } */ if (backgroundcolors[i]==1) { background(#ffffff); // clear the screen to white } else if (backgroundcolors[i]==2) { background(#000000); // clear the screen to black } else { println("check error condition at backgroundcolors"); noLoop(); } if (sizes[2*i] <= sizes[((2*i)+1)]) { // /* //println("case 1: i walk, i walk, colors, sizes, colors, sizes= " + 2*i + ", " + ((2*i)+1) + ", " + sizes [2*i] + ", "+ colors [2*i] + ", " + sizes [((2*i)+1)] + ", " + colors [((2*i)+1)]); fill (colors[((2*i)+1)]); //fill(#636361); rect ((width/2) - (sizes[((2*i)+1)]/2), (height/2) - (sizes[((2*i)+1)]/2), sizes[((2*i)+1)], sizes[((2*i)+1)]); fill (colors[2*i]); //fill(#a4a4a3); rect ((width/2) - (sizes[2*i]/2), (height/2) - (sizes[2*i]/2), sizes[2*i], sizes[2*i]); // */ } else if (sizes[2*i] > sizes[((2*i)+1)]) { // /* //println("case 2: i walk, i walk, colors, sizes, colors, sizes= " + 2*i + ", " + ((2*i)+1) + ", " + sizes [2*i] + ", "+ colors [2*i] + ", " + sizes [((2*i)+1)] + ", " + colors [((2*i)+1)]); fill (colors[2*i]); //fill (#525f5f); rect ((width/2) - (sizes[2*i]/2), (height/2) - (sizes[2*i]/2), sizes[2*i], sizes[2*i]); fill (colors[((2*i)+1)]); //fill(#8c9b9c); rect ((width/2) - (sizes[((2*i)+1)]/2), (height/2) - (sizes[((2*i)+1)]/2), sizes[((2*i)+1)], sizes[((2*i)+1)]); // */ } else { println("check error condition at sizes, colors"); noLoop(); } // saveFrame("colors_markovized_###.png"); /* println("cellsize = " + cellsize); // calculate shadow offset float offsetX = cellsize/16.0; float offsetY = cellsize/16.0; for (int i=0; i<num; i++) { for (int j=0; j<num; j++) { fill(#692e24); // shadow rect(gap * (i+1) + cellsize * i + offsetX, gap * (j+1) + cellsize * j + offsetY, cellsize, cellsize); fill(#88433a); // rectangle rect(gap * (i+1) + cellsize * i, gap * (j+1) + cellsize * j, cellsize, cellsize); } } */ if (i>=int((colors.length-2)/2)) { i = 0; } else { i++; // increment the pointer } } //end of draw
w4_03
bouncing balls + falling rects + in specific distance between rects and balls draw line + pick color from nasa image.

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# Cutting hexagons, work in progress. Hexagon code from Processing being sent to a craft card cutter.
Hexes in 3D - this time with spacing
Getting the hang of 3D transformations and rotations (I think)