Playing dredge for the 50th time- god this is a great game. Game of all time for sure. So many fish. Like so many goddamn fish. It’s awesome
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Playing dredge for the 50th time- god this is a great game. Game of all time for sure. So many fish. Like so many goddamn fish. It’s awesome

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Size Matters🐟 - Been playing a bunch of WEBFISHING recently and the art style is soso cute,, it only felt appropriate to put my sona in there (Alternate versions below the cut!)
About a Sonic Adventure remake
One thing that is ABSOLUTELY ESSENTIAL for the PR of such a remake is Big’s gameplay being fixed. Honestly, aside from the general improvements to the game like the visuals and camera, Big’s gameplay fixes should be marketed front and center. It should be one of the key things shown off at events like E3 or SXSW. This is because Big’s gameplay is one of the biggest talking points of Adventure critics in general (rightly so). It’s also one of the easiest to talk about in a public setting. People who talk about and review games online aren’t going to give credit to a fixed camera if Big’s gameplay is still horrible. It’s all anyone is gonna talk about.
I’ve never played more in depth fishing sims so I don’t have many specific fixes. No Idea what makes a fishing sim fun on a mechanical level. I’d imagine letting the player move the lure around to target fish and froggy is one of the core appeals of Big’s gameplay but how you move and what the camera lets you see needs to be expanded. Let the lure move 1:1 with the analog stick and pull the camera out a little bit. There also needs to be a greater incentive to catching stuff other than froggy and maybe other catches that punish you by costing time or points or rings or maybe catching fish grants you chao items and catching bad fish costs you some of those.
Fish
hello fellow fishers

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