Currently trying to enable backgrounds to be “palettized” instead of just a solid color or black undiscovered background.
I’m doing it in a way where, once it’s done, I should be able to apply it easily to all other room generation, but in this specific case I’m trying to create an outdoor effect containing a dirt area inside a heavy forest.
I can polish it perfection later in development, but I am still improving it currently. Before I’m done with it today I want to:
- Quiet down the forest palette
- Apply a different but similar effect to the dirt area, so it is not a solid color
- Expand the dirt area a little in some way, to counter the negative space exposed by allowing forest tiles to not block sight (for outdoor effect)
- Add some objects to dirt area, particularly a path of some sort, and maybe more trees or more developed tree mechanics (currently you can chop trees to turn them into raw wood, but they don’t grow back or anything)
Once this is done I’ll probably try to apply to the dungeon map generators since that is most of the game, but I really want to work on expanding weapon properties today, so, again, I’ll by making broad brush strokes, I guess you could say, as right now the graphics are so simple that anything would be an improvement.













