Fiesta III
Once more, FIESTA!
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SPOILER WARNING for those uninitiated in Final Fantasy Vās mysteries.
And now for part 3:
When we last left our heroes, they had acquired the ability to actually do damage, by learning how to befriend demi-gods and then launch them at high-speeds towards anything vaguely threatening.
Like so.
A reliable source of murder makes the next dungeon so much less of a slog you guys, you have no idea. Getting to the next boss is mostly painless, but it makes up for that fact by being extremely painful.
The Liquid Flame is another nasty wall for Fiesta parties, particularly if you donāt have a good source of Ice-aspected damaged. Thankfully, that is the one kind of damage that we can do throw around right now, so weāre good.
This is a shapeshifting boss. Every time you do damage to it, it throws a big olā magic attack at you and then changes between one of three forms. The humanoid form, pictured above, is offensively focused, uses Rush and other nasty physical attacks, and will hit your entire party with Blaze when attacked. Blaze causes moderate damage to the entire party and can really add up if you take a few in quick succession.Ā
The second form, hand form, is more defensively focused. Specifically, it is immune to magic attacks, has high physical evade, and its attacks have a paralyze effect. This form counters with Fira, which will do just shy of 300 damage to a single target. It can quite easily one-shot squishy or underleveled party members, so have a source of raise handy.
Lastly, and for the most part leastly, we have the tornado form, which will do nothing but heal itself with Fira spells. One useful strategy is, if you get this form fairly early in the fight, let it burn through all of its MP casting Fira on itself over and over until it runs dry. Then you can use the tornado form as a breather to deal with whatever damage the other forms did to you. Keep in mind, though, that this wonāt affect the MP of the other forms, so theyāll still be able to hurt you plenty.
Once fire boss is down, we do have at least one more dungeon and boss to deal with before we get fire job. And the best part is:
Itās a timed dungeon. Thankfully, the 10 minutes is pretty generous, especially if you know exactly which treasures to go for, and/or have a map.
Once you stumble out of the exit, you enter what looks at first like a random encounter:
This is a fight you will see a few times throughout the dungeon, though the Sergeant there does make a comment when the fight opens, which is unique and a bit of a tip-off that somethingās up. Now, if you really want to, you can focus down the Sergeant while leaving his dogs alone, and heāll drop just like any other scrub without doing anything special. If you do take out the Cur Nakkās first, though, youāll get some party dialogue, and the Sergeant will turn into:
this... thing. If you have a Blue Mage, he does have a spell that is really hard to learn anywhere else, but otherwise heās just a slightly stronger enemy than what you were dealing with all dungeon. Nuke him down and snag your third job.
Maybe.
The quirk with the third crystal is that you get its jobs in two waves. You get a few right at this point, and the rest a boss and two dungeons later. This can be really annoying for Fiesta parties.
But we are in luck and our fire job is one that we get now:
Team Pokemon Trainer is go!
Beastmaster is kind of an interesting job. At the start you can beat a monster into submission and snag it, legit Pokemon style, to do a single powerful attack.
Like so.
Later on, you get the ability to straight-up take control of one monster for a battle and have it do whatever you want. BST is useful in random encounters, but against bosses it take a lot of effort to do ultimately less damage -- one time! -- than our SMNs can do every turn by pointing a finger and saying, āDie.ā Itās got a few cheap tricks it can pull off, but its not the best class in the game.
Next time: We befriend the God of Hellfire, torch a library, and pull off some cheap tricks.















