OCCUPATION:Â lead Smuggler and owner of Antonioâs Assets
VIEW OF MAGIC:Â Loathes
BIOGRAPHY:
Greatness isnât given, Itâs earned; And Antonio knows that all too well.Â
Antonio The Great comes from a long line of smugglers who gained notoriety over the years, in fact, they were once considered the wealthiest in the land, however, this was ripped away from Antonio at the age of four when his family was sentenced to prison.Â
He had to start the business from the ground up, he needed to become the greatest in the land. Every year he grew closer and closer to his goal.
 In the process he had gained royal-like status in the underground smuggling business. Many had worshiped the earth he walked upon and would sacrifice their lives just to work with him.
Earning him the title of Antonio The Great.Â
There were numerous times when Antonio the Great almost got caught, however, if there is a will there is a way. Forcing his numinous follows to take the blame. ( which would lead his followers to severe consequences )
Antonio is a smooth talker, knows how to manipulate others, fears no one and will gladly bestow his anti-magic crusade against the vulnerable and anyone who listens to him.
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Taron always wanted to be a dragon rider. It was a dream he had from a young age. It was also an expectation placed upon him to carry on the familyâs legacy.
When the time came to find his dragon, he was nervous that none would choose him. It took a while of wandering but he finally found an egg that seemed to call out to him, a dusty colored thing that almost looked like a rock. It didnât hatch right away, he sat there with it for a long time, feeling it stir. Eventually, it started to crack.
It was the most patient Taron had ever been in his life. And every second was worth it when his dragon finally tumbled into his arms.
He and Zâaaron balanced each other well, Taron being the one to encourage them to do new things, Zâaaron being the voice of reason to keep him from doing anything too rash.
When he heard about the brightsteel competition, he had begged Zâaaron to compete. His dragon stood firm that there was something he didnât trust about all of this. They compromised on at least going to watch. But it didnât stop Zâaaron from keeping his head on a swivel the whole time.
Taron is just excited to see it all and meet all sorts of new people. He hopes he can get his dragon to enjoy himself as well and that heâs wrong in all his paranoia. Partially because Zâaaron also deserves to have fun, but mostly because there is a nagging feeling that the dragon might be right and something dark is looming over this event.
NAME: Ozriel Marckys
SPECIES: Human
OCCUPATION: Leader of the Earthbound Shields
VIEW OF MAGIC: It is a corrupting and ancient force these dragons and riders have no business touching. It is a force he cannot control, and therefore it is one heâd like to do without.
BIOGRAPHY: TW injury, death mention, eye injury
Ozriel was not born a fighter, nor a rider. He was born the son of a lower merchant. He had no strong views on the world until a dragon, bereft upon losing its rider, went on a rampage in his village. It destroyed his fatherâs mercantile, killing his parents and maiming Ozriel. He lost his right eye to the beast, and when he saw its power first hand, he wanted it.
No dragon ever chose him when he went for hatching days. It was more than a disappointment, it was an affront. How dare one of these creatures take everything from him and give nothing in return? How dare they have this power and not let him touch it as well?
So, if he couldnât have the power that came from a dragon, he would find his own.
It was easy to gain a following. Heâd always been good at speaking, at leading. It was easy to convince some elves to join his cause, as well as others who felt the same sense of entitlement to magic. It was also easy to convince others of the corruption it caused to those who tried to learn it. This new era of dragons and their riders was going on too long. It was time for it to be brought to an end.
The first major attack in the Next Kingdom Over went better than he could have hoped. Fear and chaos began to spread. Ozrielâs order and name brought fear to those in the lands, he held more power than a simple dragon ever could have hoped.
Of course, some were trying to rally for hope. The leader of the Riders was hosting some sort of competition, seemingly uniting the lands and inviting all to Atlantisgard. The Riders had gathered all these magic users and lovers in one place. Perhaps they thought this would be some sort of show of strength or a warning to the Shields. Maybe behind the competition they were preparing for a battle, but that didnât matter. Because with all those little lambs corralled on an island, Ozriel was planning a slaughter.
Jontâadhg barely remembers being hatched into Hirothâs arms anymore. He barely remembers those early days of training together when Hiroth would take the riskiest routes to finish firstâor if not first, in the most memorable way. His rider had a legacy he wanted to live up to, and who was Jontâadhg to discourage. Everything always had to be more, though. It had to be bigger and showier and better. Nothing was too risky, nothing was too experimental.
And thatâs when everything fell apart. Jontâadhg doesnât remember much about that day, he just remembered the raging storm and grabbing Hiroth in his talons, wrapping him in his wings as they plummeted from the sky.
Even the healers say it was a miracle both rider and dragon survived, but at what cost? A limb and some wings? At least they were alive. For Jontâadhg that was enough, but not Hiroth.
Jontâadhg has done his best to slow his ambitious rider down, but Hiroth is insistent he can fix them both. He tries anything his rider makes, but rarely has an invention worked as well as they would need it to to be back in the sky.
When they were told they couldnât compete in the Brightsteel competition for both of their own safety, Jontâadhg had to take on the role of comforting Hiroth and trying to get him to enjoy the competition from the sidelines. He took on that role a lot, one of a comfort and redirector. It seemed a lot of people around them loved to blame Hirothâs recklessness for his own injury as well as his dragonâsâsome of the other dragons even find it surprising that thereâs no resentment. Jontâadhg doesnât resent his Rider, he never could. And though heâs not protecting him from devastating drops from the sky, he still feels the draw to protect him from the criticism and belittlement of those around them. Hiroth isnât perfect, but who is? Jontâadhg wouldnât have his rider any other way.
NAME: William "Bullseye" Stoddard
ASSIGNED SIDNEYLAND: Pokemon: The Enchanted Forest
JOB TITLE & ASSIGNMENT: Employee at Ruff to Fluff's Stuffed Emporium
FAVORITE RIDE/ATTRACTION: Big Bad Bill's Backwards Railroad
YEARS EMPLOYED AT SIDNEYLAND: 2
BIOGRAPHY:
William Stoddard was raised on a farm in Colorado, and it was expected that he would eventually take over the farm himself. There was just one problem. He did not want to be a farmer. His dream was to join a rodeo and become a bronco rider. But his father refused, insisting that he stay and run the farm. William did not want to anger his father, but neither did he want to give up on his dream. So one day, he got in his beat-up old truck and left home, sorry to leave his family but determined to achieve his dream.
It took some time, but eventually he found a rodeo where they were willing to give him a chance, and he proved himself with flying colors, becoming the best bronco rider anyone in the rodeo had seen in a long time. Still feeling guilt for having left his family, he started going by the pseudonym Bullseye, too embarrassed about what his family would think if they ever found out where he was. But overall, he was happy to have reached his goal, and everything was good.
Until it suddenly was not.
It had seemed like Bullseye could ride and tame any bronco, but one day, that was put to the test with a particularly rowdy horse. In the end, the bronco won, and Bullseye found himself with a devastating knee injury which brought his rodeo career to a heart-breaking end. Despondent, he left the rodeo but had no idea where else to go. He knew he could not go home, which only hurt him more to think that he had left his family for a dream which had backfired spectacularly.
While still trying to figure things out, he stopped at a gas station and bought some snacks and a bottle of soda. On the bottle was a code to enter to win a trip to Sidneyland, a place Bullseye had never been. Though he figured his chances of winning were zero, his despondency made him feel suddenly like throwing caution to the wind.
So he entered the code, and amazingly, unbelievably...he won.
If he had been amazed to win, Bullseye was even more amazed when he got to Sidneyland. It really did seem like the most magical place on earth, and the more he saw, the more he liked it. And once he saw Besydus, Texas, he knew he had found his second calling. He might not be able to ride in the rodeo anymore, but maybe he could do something just as good. So again he threw caution to the wind and dared to apply for a job. Again his luck seemed to be holding--he was hired.
But not for Besydus. Bullseye was assigned to Pokemon: The Enchanted Forest.
He was disappointed, but at the same time, he does not completely hate working at Ruff to Fluff Stuffed Emporium. (The plushies are rather cute, after all, especially Rapidash.) Yet he has not completely given up his dream of getting transferred over to Besydus. This is supposed to be the place where dreams come true, after all, and now there is a new director over there. Who knows, maybe his luck will change again?
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JOB TITLE & ASSIGNMENT: Mechanic on the Voyager of the Haunted Starliner
FAVORITE RIDE/ATTRACTION: Voyager, most of the time đ
TIME EMPLOYED AT SIDNEYLAND: 3rd Tenure of the Sidney College Program
BIOGRAPHY (200+ Words):
Angelo was good with his hands. (No, not like that.) He knew how to repair and he knew how to build. It made sense that, when he started thinking about higher education, he accepted the opportunity that presented itself with the Sidney College Program.
He's almost done, starting a little after some of his peers, but that's alright. Ange hopes to stay on once his program is done, because he likes the work and most of the people....most of the time.
NAME: Reba Stray (MajdalÄ Alfadhli) ASSIGNED SIDNEYLAND: Besydus, Texas JOB TITLE & ASSIGNMENT: Character Attendant
FAVORITE RIDE/ATTRACTION: Dueling Dragons and Demons
TIME EMPLOYED AT SIDNEYLAND: 9 years
BIOGRAPHY (200+ Words): TW bullying, mild racism
MajdalÄ changed her name to fit in. Not, realistically, because she needed to, but girls were snide and they couldn't pronounce her name. Being from the south, it was easy to take on one of her idols' names as her own in Sidneyland.
People thought she'd go to Besydus first with a name like Reba Stray. Instead, she was Camelot's Lady Blackwell. For a time, it was great! She enjoyed her role, played it well, but eventually it began to wear on her. People expected everything from you, and eventually the stress became too much, especially because she couldn't date the person she wanted to; they weren't in the same land, after all.
Now she works quietly in Besydus a character attendant for one of the cowfolk. She knows what it's like, and hopes to mitigate some of their stress by being as helpful as she can, when she isn't sneaking off every now and again...
BIOGRAPHY (200+ Words): Winston basically grew up at Sidneyland. His parents met here as face characters - famously the romance between a pirate and then-Lady Blackwell spreading far and wide - and Winston knew the park inside out.
It was only fitting he complete the residency program, go to school, and come back to make sure Sidneyland continues to prosper for years to come.
He'd always thought he would move into corporate management, but the more he worked in the different parks, the more he recognized his love of seeing the people there.
Now as the manager for a pub-like restaurant in Camelot, Winston is always out and about greeting and talking with customers and cast alike, creating a welcome and immersion atmosphere people talk about across the park.