Difficulty of Tasks:Results to the hypotheses & Test:
Tutorial – Having a progress bar and a list of tutorials to go through
Hypothesis: Having the instructions can improve the understanding of how to carry tasks.
Result – Seeing the list helped people understand that there were more features in the app even though they did not get to try it. The animated yellow boxes helped people understand the location of buttons. However, I don’t know if people actually retained how to do tasks without the help of a tutorial.
Information cards – Having the green info buttons
Hypothesis: Having the info cards can help increase understanding to the point of the different features in the app.
Result – The instructions got really good reviews. The participants seemed to understand more of the application. The layout and the images/iconography used also helped with the understanding. However, I don’t know if people actually retained the information in the cards.
Adding moods – Changing the way of collection of moods
Hypothesis: People will understand themselves more, and it would be more flexible when adding more than one moods (at one time, or during the day)
Results – Participants understand being able to add more moods, and how two opposing moods can lead to one new mood.
Stats – Changing the way users add moods to another day
Hypothesis: Automating this would allow users to not be confused with how to add moods for separate days
Result – Participants seemed to understand how to do this without confusion.
Personalisation in Memories – Adding a way for users to change the layout and what is shown in the app
Hypothesis: Users will feel that the personalisation in this app is accounted for.
Result – Participants liked the personalisation and how users are able to add/get rid of entries.
The task descriptions being too specific and too leading – participants might not have to figure things out too much because of the specific tasks
I feel like I gave a lot of context to users which may have increased their understanding of the application, and most of what I said might have lead users on.
Features that participants enjoyed:
Memories (layout and the personalisation)
The aesthetic, flow and layout
Accessible features (bottom nav bar)
Thoughts Information cards:
Helpful for understanding each section
Images/icons alongside were helpful
The animation was a bit too much
Proximity could do with some work
Most of the tasks were on the ‘easy’ part of the scale. The atlas and the stats task were the most challenging out of all. While the making the checklist was the easiest task.
With lot of the ‘information’ based statements, participants seemed to think that the app needed information on the screen to explain the context and what was going on in the application. However, the grading went well, and it has definitely improved from last week!
Some participants brought up interesting things I might have a look at:
Date picker for adding a mood
Reflective questions – The ability to add more as a journal entry.
Reflective questions – a save button
Some gestures need work (deleting - swiping like iOS)
Memories – a save button / tapping else where to save.
Disclaimer for mental health issues
Reminders – location based instead of time?