Week Four: Design Play-Test 2
We met the same team, and explained the puzzles to them. We had our special guest, David solve the puzzles. Received feedback from both of them and modifications were included.
seen from Germany
seen from China
seen from Germany
seen from United States
seen from Russia
seen from China

seen from United States

seen from Maldives

seen from United States
seen from United States
seen from China
seen from United States

seen from United States
seen from Russia

seen from Malaysia

seen from Germany
seen from United States

seen from China
seen from United Kingdom
seen from Germany
Week Four: Design Play-Test 2
We met the same team, and explained the puzzles to them. We had our special guest, David solve the puzzles. Received feedback from both of them and modifications were included.

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Week Three: Puzzle Sequence Refinement and Delivery
With the feedback received from the last week’s test-play we further developed the puzzles and linked them to each other. As a bonus, we got feedback from David on our finally sewed up puzzle kit.
Week One-Concept Design
With reference to the developed concept from the brief and experiences from the ‘Escape hunt’ game we started brainstorming and we came up with many ideas. Initially, in our puzzles we focused on machines, languages and colour as we wanted to tackle different skills of players.