not exactly too different (canonically not "related", species-wise, but historically and culturally similar)



#iwtv#interview with the vampire#the vampire armand#assad zaman


seen from United Kingdom

seen from Germany
seen from United Kingdom
seen from T1

seen from Türkiye
seen from Philippines
seen from Germany
seen from Germany

seen from Brazil
seen from United States
seen from Italy
seen from China
seen from United Kingdom
seen from Vietnam

seen from Germany

seen from United Kingdom

seen from Türkiye
seen from Germany
seen from United Kingdom
seen from United States
not exactly too different (canonically not "related", species-wise, but historically and culturally similar)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
♡ COMMISSIONS OPEN ♡
♡ speedy 🦔💨
Drilbur enjoys excavating tunnels beneath fields. As he digs, he steals root vegetables, and farmers lose acres of harvests caused by his burrows.
Race: Shrewfolk Class: Barbarian Subclass: Path of the Elements Location: Postwick Farm Alignment: Chaotic Neutral
View the pokedex of all dungeon pokemon by following the link in the menu.
Capsakid is a devious character. He tricks nobles by seasoning their meals with spices to cause mayhem.
Race: Shrewfolk Class: Rogue Subclass: Toxic Tricksters Guild Location: Malie Gardens Alignment: Chaotic Neutral
View the pokedex of all dungeon pokemon by following the link in the menu.
The Taynifi of Iiser are a race of spiny-backed, fat-bellied mammals that emerged from savage animality on the fertile plains of Iiser, a far-orbiting satellite of a gas giant. Taynifi worlds are among the most proactive Sympolity members in interstellar exploration and economic and cultural exchange, driven by their quiet, passionate precursor veneration, the blocks of whose immense cyclopean ruins—difficult for early taynifi to explore—always loomed large on their continent's coasts, sinking into the bogs and the sea. Wanderers of the plain first and foremost, nearly every taynifi retains a rich oral and osseous musical tradition, informing a notably symphonic mode of intellection and abstraction.
In the eons since the Seeding, the taynifi laid roads, erected small towns of turf and stone, or dug out from the hillsides and reinforced them with bone. Gradually, a simple yet comprehensive medieval civilization coalesced using only the wind that constantly blew through their treeless world to generate mechanical power. It spread out over the rocky hills and grassy plains of the supercontinent that emerged from Iiser's ocean, but, at the coasts, it stopped. They began to burn peat to smelt iron into tools, and brickwork replaced the turf of their communal buildings and temples. Beyond that, the continental period's patchwork of social structures, customs, and kin relations would have more closely resembled the intricacies of aboriginal Australia, with innumerable, complex spiritual traditions and the ritualization of most warfare.
Contact with the worlds of the early Sympolity brought tree plantations and shipbuilding, and coastal clans quickly explored and settled their world's two heavily forested subcontinents and peripheral islands, where only animals and the much-mystified Ancients had walked before. Taynifi mariners seized the opportunity to harvest their oceans' bounty for the benefit of the Yikarans and other off-world carnivorous races in return for machinery and, later, curvature-drive schematics. Taynifi cannot ingest fish without significant bloating, having evolved from grazing herbivores, but found that Iiser's previously invisible bounty gave them power. The new maritime economy nearly wrought social chaos upon Iiser, but Sympolity intervention helped mediate the forces that resulted from the new surplus.
From the coasts, the new mariner clans forged ties with the inlanders, gathering iron in exchange for refined materials and new technology. From exchanges organically emerged a continental confederacy with improvisational systems of arbitration; the ancient world was meeting the new, transforming both. Inevitable economic schisms that resulted from these modes of relations were met with Sympolity pressure to rationalize, computerize, and network the entire tribal system of patronage and distribution under a world council of representatives chosen from the various taynifi clan-communes.
In modern times, taynifi—neither natural foresters nor mariners yet passionate about both as a learned foundation for prosperity—maintain autonomous colonies across a score of worlds and several fleets of freighters, seeker scouts, and other fast, lightly armored craft. On their native Iiser, the spread of non-native plantation forests across the supercontinent proved to be a significant ecological disruption for the pattern of grazers and surviving predators and were thus deliberately reduced in area by taynifi stewards; shifting the cultivation and felling of trees to the offshore and outlying lands, where indigenous forest ecologies still flourish. Taynifi builders now primarily source lumber from other planets, and their sprawling cities of brick and bio-composites rise from the rolling hills of Iiser. Their walls and narrow streets are specially fortified, not against invaders, but against the battering winds, with some equatorial storms sustaining wind speeds as high as 200 kph.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The Mirage Tower Pyramids are looked after by Sandshrew. While discovering more about the history of the pyramids' tunnels, she makes an effort to protect the artefacts.
Race: Shrewfolk Class: Druid Subclass: Circle of Desert Land Location: Mirage Tower Pyramid Alignment: True Neutral
View the pokedex of all dungeon pokemon by following the link in the menu.
Trash, the final Wormadam sister, hunts with acid and mushroom spores.
Race: Shrewfolk Class: Druid Subclass: Circle of Spores Alignment: Chaotic Neutral
View the pokedex of all dungeon pokemon by following the link in the menu.
Sandy, a second Wormadam sister, patrols the deserts, clearing paths of sand and stone.
Race: Shrewfolk Class: Druid Subclass: Circle of Desert Land Alignment: True Neutral
View the pokedex of all dungeon pokemon by following the link in the menu.