Our design choices for Engine Jam
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Our design choices for Engine Jam

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Today begins the Engine Jam!
with James Stallwood and Venissa Wanick.
The idea of this engine jam was to get more work done in unity in a short period of time, unlike our seminars and workshops where we only spent 2 hours a week at a time learning a concept, this was a whole week to get something significant done.
At the end of the week we had a pretty decent prototype, and though we had movement done, due to the camera angles it was harder to navigate the platform panels than it should have been. I think if we could fix more about it i’d probably pop the camera on a fixed angle to the character, so it would look more like a square enix game.