(Toshiro) First, suspicious, Toshiro tries to tug on the string.
There's a tug back, but the person on the other end seems closer now.
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(Toshiro) First, suspicious, Toshiro tries to tug on the string.
There's a tug back, but the person on the other end seems closer now.

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(Toshiro) He follows the string into the next room.
The next room is large and blank, with a large door on the other side, two small holes peeping out from above the handles.
The string does not go towards it, rather upward, into a small skylight.
(Toshiro) Startled, Toshiro does not step on the red tile. Instead, he takes the same caution towards his new route. After the green tile, he takes the other light blue, blue, light blue, orange, magenta, blue, red. He's cautious as he steps. Wouldn't wanna end up a zombie kabob, would we? (Ghost kabob? Semantics, really.)
With his careful steps, Toshiro succeeds in crossing the rickety floor!
The string- that had helpfully guided him through the maze- continues through the open door into the next room.
(Toshiro) Unsure of where to step, and sure that if he falls wrong, then he will fall to some doom (He's dead though, so...?), Toshiro gingerly steps on the Orange tile, testing before putting his weight down. Then, doing the same test on each one, to see if it can hold, he steps on the light blue, green, red, pink, orange, and green, to get across. If the floors feels like it will give, he quickly withdraws, and doesn't move forward.
He seems to pass fairly easily. Looks like the last person who went through this room triggered most of the traps already- until the red tile trembles uneasily beneath his feet.
It doesn't give way, but it seems unstable, unfixed. This whole place is falling apart, huh?
(Toshiro) A bit confused at the sudden happenstance, yet quite fortunate, Toshiro goes to move through the wall. Then, he pauses, picks up the insignia tile, and goes through the wall.
Toshiro passes through the wall effortlessly- it seems to have a watery texture, but being a water-type himself, he can move through easily.
He emerges in an odd room with variously colored tiles on the floor. Some parts have fallen away. The roof of the room is spiked. There are holes in the walls and spikes litter the floor.
On the other side of the room is a doorway, wide open.

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(Toshiro) Curious, he hits the insignia a few more times with water gun. He also tugs the string a few more times, but doesn't give. Is the puller on the opposite side stronger than Toshiro...? (Probably. A wet noodle could out wrestle Toshiro without even trying)
Giving up the ghost, the insignia clatters to the floor and lays there.
Nothing happens.
Looks like it was just really shoddy fixing.
The opposite's side's puller seems to be quite a bit stronger than him, and gives the string a very firm yank, pulling Toshiro forwards and right into the wall-
Which apparently isn't... there.
Toshiro's arm disappears into the wall. The wall ripples very slightly.
(Toshiro) He frowns at the insignia. He checks the string to see if it'll pull. Then he tries to hit the insignia with a water gun attack (Even though he is inexperienced). Then he tries to do both at the same time.
The string does have a little pull! And from the other side of the wall, something tugs back, sharply.
Using water gun on the insignia does nothing, only unfixes it from the wall a little. Oops. It was probably like that when he got here, right?
The second water gun leaves it hanging on its hinges, clinging to the wall just barely, and the second pull of the string earns a sharp tug in reply.
(Toshiro) Rather curious about the string, Toshiro follows it.
The string winds through the maze, taking odd twists and turns until Toshiro, feeling rather turned-around, comes to a point where the string disappears into a wall. There is an odd raindrop insignia on a plague.
He is at a dead end. The string seems to be stuck in the wall, as if built into the stone.