Review: EGGCONSOLE How Many Robot PC-8801mkIISR
I’ve had some requests to cover D4Enterprise’s EGGCONSOLE releases like I used to at TouchArcade. It does seem as though there isn’t much out there about them a lot of the time, and I pick up each release anyway. So let’s do that that little thing. I’ll start with the most recent release and work my way back while also staying on top of whatever new releases come. Today’s game is…
How Many Robot
Originally released in 1988 by Artdink
How Many Robot is a puzzle game that was released on PC-8801 mkII SR, MSX2, and X68000 computers in Japan. The version offered here is the PC-8801 game. As usual for EGGCONSOLE releases, no localization has been done for the game or the scanned materials. There is a digital manual with seven pages that should get you on your way, however. There isn’t a ton of text in the game, and most of the important stuff is in English. You will run into the occasional instructions in Japanese written in Romaji, and a few less critical messages in kana. It’s very playable even if you can’t understand Japanese.
The developer of the game is Artdink, and it’s one of the earlier efforts from the studio. You might know them for A-Train, Aquanaut’s Holiday, Tail of the Sun, or Carnage Heart. The latter is particularly relevant here, as that game involved “programming” your units for missions. Artdink makes some interesting games, often full of heart and rough edges in equal parts. How Many Robot demonstrates that in many ways that has always been the case.
The primary goal in How Many Robot is to use a robot to carry a bomb to a disposal unit on each map before the timer runs out or the robot runs out of energy. There are nine maps in total, and they increase in complexity as you go. In addition to the bombs and disposal units, many other items might be strewn about the map. Lamps, batteries, reflectors, boxes, and an energy-draining entity called the Triple-E must be dealt with. The robot can pick up, carry, and drop many of these things if he has a free hand to do so.
The robot is powered by light, and light plays a big role in How Many Robot. When the robot is standing in the light, it will replenish its energy. Since any action the robot performs costs energy, this recharge can prove vital on larger maps. It’s therefore advantageous to have the robot work in the light as much as possible. The robot can move lamps, and as long as they are placed next to a battery they will light up the area around them. Reflectors can also be used to shine light in areas, but they can only be picked up if they are not currently reflecting any light. That’s important to remember.
One more thing to know about the light, and it leads to the game’s big twist. When the robot is in the light, you can fully control its actions. In the dark, you can only issue a command to pick up or drop something. Movement in dark areas falls entirely to the robot’s AI. So where does that AI come from? It learns it from you, okay! Basically the robot will remember what you direct it to do in certain contexts, and it will try to apply similar strategies when it’s on its own. If it gets stuck in a loop for too long, it will cast its eyes upward at you. At this point you can issue it a single command that will hopefully get the robot out of its current pickle. If its AI is proving bothersome, you can dump the robot’s memory and start over.
Essentially, How Many Robot comes down to two things. First, try to light the path to the bomb and disposal unit as much as you can. Second, train the robot so that it can navigate dark areas on its own. The former aspect is similar to many puzzle games about reflecting light, but the latter is very unique indeed. You end up getting attached to the little fellow as it tries to learn from what you taught it. Quite a good hook for a puzzler, though you will need a fair bit of patience for those times when the robot is really having trouble.
It will probably take most players a good while to clear all nine maps. After that, you can try to clear them faster or with more energy in reserve at the end. Or you can just play the stages again to enjoy interacting with the robot more. It does have that toy-ish quality that many Artdink games do. The controls are somewhat cumbersome in places, and you’ll have to use the software keyboard more often than in the average EGGCONSOLE release. It’s not a game you can easily jump into and expect to figure out right away. Not on any level.
It took me a little while to come to grips with How Many Robot, but once I did I had a really nice time. I’d love to see a modern take on this idea. Patient puzzle game fans and Artdink aficionados should definitely give How Many Robot a look.
Score: 4/5











