The image changes a lot just by changing into 64's outfit.
seen from Hong Kong SAR China

seen from United States
seen from United States

seen from China
seen from United States
seen from United States

seen from United States

seen from Philippines
seen from United States
seen from Russia

seen from United States

seen from United States
seen from Yemen
seen from United States
seen from Belgium

seen from United States
seen from China
seen from United States
seen from United States
seen from United States
The image changes a lot just by changing into 64's outfit.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The day has finally arrived!
EarthBound, USA, the documentary chronicling the saga of the EarthBound series in America and the lives it changed, is OUT TODAY! It's a milestone for video game documentaries.
Hear our interview with director, Jazzy Benson.
Evolution of Design: Lucas
“Q: The main character [a boy] looks different from the last pictures. According to this document, you are still auditioning in regard to the main character?
A: Yes. The last one blew his audition. ” - Shigesato Itoi (Weekly Famitsu: June 1997)
A glimpse into the evolution of Lucas, the main character of MOTHER 3. Taking his name from the character of the same name from “The Notebook” trilogy, Lucas went through multiple different design changes during the game’s 12 year development cycle.
The first row features the earliest design of Lucas, drawn by N64 Lead Character Artist Benimaru “Ashura” Itoh. In this sheet, while the style & look of the character had already been decided upon, they were still deciding on what clothes he would be wearing. Option A would eventually be chosen, and would be the design seen at the game’s reveal at Shoshinkai 1996 in November.
The second row features the redesigned & finalized design of Lucas made during the N64 era, also by Benimaru “Ashura” Itoh . Itoh mentions that the design was changed to something more straightforward due to the first design looking too similar to himself, which the developers did not like. His design could possibly be based on a young Leonardo DiCaprio or Macaulay Culkin, as multiple characters were designed to share likenesses with real life actors. This design & model would stick until the end of development, with only his textures being changed.
The third row features the designs made for the Gameboy Advance version of the game. Once development restarted in 2002, Brownie Brown artist Shinichi Kameoka made brand new designs for all the characters, with the intention of surprising fans & subverting their expectations. In 2003, a prototype was made, and while screenshots have been released, none of the characters there are listed as “Lucas”, which is why I have left it out. What’s notable about the prototype is Itoi’s response to the visuals, simply stating, “I knew it, this isn’t it.”
Nobuhiro Imagawa would be responsible with Lucas’ final design, going to something much closer to previous MOTHER designs while still keeping his blonde hair from his N64 design. While concept art of this Lucas has never been released, we can assume by Imagawa’s previous concept art pieces that he began drawing Lucas much more realistically before converting his designs into Sprite Art.
In his third year of high school, Bakugou’s parents give him the clear to start his medical transition. Kirishima tries to be as supportive as possible.
“I know this’ll sound horrible regardless of how I say it, so just listen – you’re always putting in that extra effort. Obviously you don’t have to – no one should expect you to –, but you do anyway. To prove yourself. To feel comfortable with yourself. I think I have to work hard to prove my manliness, too, but it can’t compare to what you put yourself through. You’ve made me realize how much I take for granted. So that’s something I admire - on top of everything else you do and are.”
For @juuzoujuuzou!
Sorry I couldn’t push Kaminari into it, the deadline kinda sneaked up on me. Hope you still enjoy it and have a splendidly gay day! ★
(Submit by @earthbound64)
a relatable mood. can i ask how you think mitsuki and masaru handled raising bakugou? specifically how it mightve influenced his core personality (and issues stemming from it)
i never went too much into it bc im forever hoping hori will give us a flashback one day aaaaaaaa but i firmly believe they were (and still are) rly proud and supportive parents! mitsuki being more strict than masaru obv, p sure that he’d be way worse if both of them were as soft as masaru :’)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
out of all the themes you could pick for a series where most characters are 14-16 you went with strip club
I think it’s clear that it’s a future setting.
From Sketch to Game: Caves (Nintendo.com)
“An eerie subterranean scene with glowing roots providing illumination. An early look at the caves in a more distant view. ” - Nintendo.com (Mother 3: From Sketch to Game)
A glimpse into the creative process of N64 MOTHER 3. On the left, we see an early design of Lucas wandering around a dimly-lit cave, knife in hand, using a root to light the path forward. This piece is attributed to Benimaru “Ashura” Itoh, lead character artist & environment artist for the Nintendo 64 version of MOTHER 3.
On the right, we see how the cave is translated into 3D using the Nintendo 64. We see Lucas, using his finalized N64 design, standing in front of a Hot Spring surrounded by a variety of mushrooms. You can also get an idea of how vertical they would want maps to be in the game.
Hard Rain (Spaceworld 1999 Trailer)
A powerful scene in the game. During the search for the family, Flint & the villagers of Tazmily run into a dead end in the form of fallen tree & a cliff. As Flint proceeds to leave, Boney notices something on top of the cliff, and lets out a howl. The song playing in this part of the game is “Hard Rain”, which uses the Pigmask leitmotif subtly in the background, and is most likely named after not only the fact its raining, but also because of the contrast between a similarly named song, “Gentle Rain”.
The N64 scene shows of just how cinematic they wanted even the simplest of scenes to be. The dynamic shots, the way the lightning & rained are handled, and the close-up of Flint’s side-profile really adds to the scene in ways GBA couldn’t. This scene was one of the cutscenes viewable at Earthbound 64′s playable demo at SpaceWorld 1999, and as confirmed by reports of the demo, Lucas & Claus were present in the scene, showing that they were found earlier & Hinawa is still missing. Not only that, but the top of the cliff was never shown, leaving suspense.