I got a Death March Club Theory- The game revolves around trying to get to the exit of different levels but at each exit you have to choose a character to "Kill" off, changing how you are able to explore the next levels.
That’s not a bad idea, given that each character has a particular skill that can help you solve puzzles, meaning that you might have to forgo the obvious or easy answer to a puzzle if you sacrifice the wrong character earlier on.
That’d be pretty fun and engaging, actually, and would definitely add some replay value (which, let’s face it, DR doesn’t exactly have). I wonder if the game would be similar to the Zero Escape series in that it’s got short campaigns with the understanding that you’d be playing multiple times to unlock endings, or if we’d get key points where we can jump back and pick up playing again, or what.













