Defeat the Darkness 2 will be made in RPG Maker VX Ace
>It uses my preferred tile resolution (32x32, not 48x48) >It supports tall sprites that I can quickly make in Game Character Hub (I vastly prefer tall sprites over square sprites at modern resolutions) >Yanfly's scripting support makes it ridiculously flexible >All of XP's midi music will work properly without chugging, should I need it >It can also support movie files >Unlike the PS1 version, I can release this on Steam/itch/etc. It will be similar in style to flash movies of the Newgrounds/Home Star Runner era where it's a linear story with interactive extras like bloopers/outtakes/commentary/etc. This will also allow me to easily monetize it The irony of it all is that I purchased VX Ace in a Humble Weekly Bundle on May 31st, 2014, the same day Defeat the Darkness 1 premiered on Youtube. It's all coming back around, baby. The original DtD took around 250 hours to develop in PS1 RPG Maker. We'll see how this one goes














