why are they like this
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why are they like this

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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kid
tip jar
hello !!! i know i never post and i'm hardly ever active, but i'm going to try to blog more and reorganize my page at some point. also, i've changed my username from devkerras to devripak ! i'll be making a carrd and/or intro eventually as well.
He’s so mommy I love him (I have not played dmc)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Defeat the Darkness 2 will be made in RPG Maker VX Ace
>It uses my preferred tile resolution (32x32, not 48x48) >It supports tall sprites that I can quickly make in Game Character Hub (I vastly prefer tall sprites over square sprites at modern resolutions) >Yanfly's scripting support makes it ridiculously flexible >All of XP's midi music will work properly without chugging, should I need it >It can also support movie files >Unlike the PS1 version, I can release this on Steam/itch/etc. It will be similar in style to flash movies of the Newgrounds/Home Star Runner era where it's a linear story with interactive extras like bloopers/outtakes/commentary/etc. This will also allow me to easily monetize it The irony of it all is that I purchased VX Ace in a Humble Weekly Bundle on May 31st, 2014, the same day Defeat the Darkness 1 premiered on Youtube. It's all coming back around, baby. The original DtD took around 250 hours to develop in PS1 RPG Maker. We'll see how this one goes
Doing some sprite tests! + A walk cycle.
i cant decide on a design for this character im gonna go yandere