Dreamation 2025: Day 2 (Friday, 2/21/25)
So this weekend, I'm at a local TTRPG convention called Dreamation. I'm attending and running some games. I figured I'd make some blog posts about my experience, day by day! This is for Day 2, Friday. I'm writing these with Ellipsus btw!
Today was not off to a great start. Chainsaw Humans ended at 11:30pm, and even though I went to bed straight away, I couldn't fall asleep until around 3am, and not without taking Melatonin multiple times throughout the night. So that's not great. :/
Anyway, after breakfast I finished the Artfight drawing I was working on (that was the 2nd one I shared in the last post) and relaxed until my first game of the day: Exquisite Corpse RPG. I'd seen it in multiple places on the event list, and I'm glad I got to squeeze it into my schedule.
I used the character I made yesterday—this time, instead of being a Devil Hunter, Aito Carmine was a security architect. We were all professionals helping to look at a new skyscraper's mysterious 13th floor before its inspection. What are behind the doors that even we, staff with the highest clearance, don't have a key for?
Here's a picture of my character sheet:
The game relies on playing cards to help decide skill checks, and for the GM to occasionally determine events. One of the things the GM determines is the type of story that players experience—the number on the card correlate to the genre, and the suit correlates to the tone.
The GM changes every 20 minutes. At the 20 minute mark, the GM switches roles a player. The new GM can draw a new card to change the genre & tone, or keep the one already established. Either way, they now lead the story.
We started off with the genre being Heroic Troubleshooters (a la Leverage) and the tone being Heroic. Partway through, the story changed to a Crime Story with a Comedic tone. And at the very end, it changed to a Romantic Military Espionage tale.
Because a GM & player switch places every 20 minutes, and no one GMs twice except the starting GM (aka the guy who made & runs the game), that means the person running the character also changes. I started the game as Aito, but after my GMing session, I ended up playing as Aiko's fellow security employee, Yohan. Seeing everyone switch places and play different characters was interesting and fun!
Then was a game called Raccoon Sky Pirates. Basically, players are raccoons or other similar trash animals (I was a pigeon) from a junkyard. We have constructed a flying machine, and will use it to raid the neighborhood for human treasures. A comedic adventure awaits!
How it works is that a character has 3 main traits, and when they do an action, they have to use one of those traits. Those traits correlate to a d12 chart on the character sheet. If the trait declared matches the trait rolled, you succeed. Otherwise, you fail, and that makes the current situation worse. You can also play a card to succeed your role, but it makes a consequence happen.
The character sheets were pre-made for this one, so no Aito this time. I played as Kitty Hawk, The Aerobatic Pigeon:
This game was really goofy & fun! I loved the cards you could play to save a failure roll; they really spiced up the game in a fun way. I also liked the personal goals, and the fact that you can customize the ultimate prize you want to steal. It's fun to have a silly time roleplaying a trash animal with other people! I loved it.
After that was a game called Alien Tea Party, which is a game in the playtesting phase. It was made by Meredith Baker of Lumpley Games. Basically, it works like this: players are all aliens from different planets, gathered for a casual tea party. Each alien comes with their own preconceptions of how to communicate (a Rule) and something they must do (a Need). When in conversation with other aliens, follow your Rule and fulfill your Need.
During the first round, we talked to each other in pairs, one by one. My Rule was to talk with only one-syllable words (which I mostly fulfilled, except for the word "people"), and my Need was to challenge someone to a friendly game (I did this with "Rock, Paper, Scissors", which I called, "Rock, Flat, Cut Cut" due to my monesyllable rule). It was fun watching each pair converse and guess their Rules & Needs afterwards.
During the second round, all 6 of us conversed as a group. This time, my Rule was to end everything with a sound effect, and my Need was to apologize to people for splashing my drink of them. I did my Rule just fine, and was able to fulfill my Need with one person, pretending to spill my water bottle on the person next to me.
After that, we all discussed our experience playing the game with Meredith (who was coordinating the whole playtest btw) and gave her feedback. Everyone liked the game and its premise overall, but there were some things that could be improved, like putting players in an alien party environment via gameplau elements. We also discussed how the game could be scored if a points system was implemented.
I had a lot of fun with Alien Tea Party, and I hope to see more about it in the future. Also I think I accidently committed a TTRPG sin by not recognizing the name "Meguey Baker" when Meredith brought her up lol. Oops!
Finally, my last game for Friday: ANGEL: NeuEon, where Aito made his return. In this game, corporations have caused a reality-bending substance to leak into various areas of the world, making non-euclidean spaces calle "Spires". But a resistance group has created cybernetic creatures that can go into the Spires and turn them back to normal, called Angels. Players are the Angels, fighting to bring the world back to a normal state.
This game is played with playing cards, and there are a few layers to it. First, each Angel has 7 playing cards that are in the shape of a body, which act as the body of the angel. Second, there is a grid of cards (the size is determined by dice) that acts as the area the angels are exploring (the mission & exact location are also determined by dice). Each card correlates to a different event based on the number and suit. Also, if the card you step on on the grid matches a number on your body, that part of your body is damaged.
4 aces are always on the grid, and the goal is to get those 4 aces, as they represent what we're trying to retrieve during this mission. In one mission they were radiation machines we had to turn off; in another they were metal parts for out Angels; in another they were the corrupt CEOs who had ruined the world; and so on.
Everyone gets 2 skills for their Angels: one they can use casually (once per round iirc), and one they can use if their Angel is almost dead. Take a look at my character sheet and skills:
Here's the most interesting part: players are all exploring separate areas (different cards) and radioing in to the others. So, during a player's turn, everyone else is blindfolded, listening to the player describe what they see & find. Once they radio out, the next player takes off their blindfold, and the previous player puts on theirs. We radioed in with our codenames btw, not our character names.
This was a unique anti-capitalist mecha romp that I really enjoyed. The blindfolds actually made it more immersive, as imagining every characters' encounters as they radioed in was more compelling without sight. I've never played a game like that before, and I loved it.
I also loved the descriptions for what events you could experience on different tiles—these usually correlated to what you can see or sense, and the game asks questions to help bring out cool answers. Some events also could damage or heal you, and that made things more interesting.
I think the game has some rough edges (the GM also pointed this out); the main one I noticed is that I never needed to use my second skill, the one you use when your angel is almost dead. The most body parts anybody ever lost was 3, so it was never necessary. This could be we happened to roll low for the grid size each time; I think the biggest one we played on was 6 by 3, 18 cards total. You roll a d6 for the grid size, so the biggest it can be is 6 by 6, or 36 total cards; I can imagine that would be much more of a challenging time.
Overall, I liked it a lot, and today was a great day of gaming. Onto tomorrow!